The People's Army

Government: Capitalist Libertarian Republi

Leader: The President

Minimum Farm Climate 30
Maximum Farm Climate 65
Favorite Climate 45
Colonist Combat 10
Crew Combat 10
Troop Combat 20
Highguard Combat 30
Growth Rate 150
Colonist to Crew 20
Crew to Troop 5
Troop to Highguard 3
Political Correctness 50
Spy Rating 3
PSI Rating 2
Leadership 80
Public Relations 70
Lawfulness 75
Income 80
Mineral Mining 90
Happiness 140
Dark Powers 20
Light Powers 20
Pod Speed 20
Contraband Likes
Stim-Bright Pills 50
Grecken Blood Wine 60
Kerria Crystal Artifacts 30
Lerchin Spices 120
Vaggen War Hounds 80
Able To Build

Lifeform Type: Humanoid
Red haze pierces the smoke-laden skies in patches as the new day dawns. Generations uncounted have passed since the native inhabitants have known their newfound freedom. Alien societies came, and new alien societies followed and conquered, in a senseless interminable struggle for supremacy. But the latest foreigners became jaded, and the time had finally come to strike back. In a coup that spanned the galaxy, the proud descendants of the native races arose in unison and crushed their slavers. A few planets were quelled in their rebellion, and their may be rival factions who seek domination of their own rather than peace. As this new era dawns, you must lead your people to renew contact with your brethren throughout the galaxy, and exterminate the cruel alien races who seek to master you. The People's Army is a union of the 'native' races. They recruit other natives into their 'race' through bases, cruise ships, or recruitment centers. Their technology is based on records left behind by overthrown alien races, and reflects a wide range of disciplines. They are not naturals at capital ship building however, so their craft tend to be bulky and expensive. The ships have decent speed, but are not the fastest in the galaxy, peaking at 150ly/month. The native races are instinctive hunters, but do not use sophisticated weaponry when engaging in ground combat. Training will improve their skill a small amount. After throwing off the yoke of oppression, the natives enjoy a lower tax rate and perform less mining. Espionage comes more naturally as they blend in with natives living in enemy bases. They are likewise susceptible to espionage from other races.

Race Number: 801
Race Version: 101