Empires Of Planets 4
The Crystals

Race Attributes
- Good Psi rating (Good at contraband gathering from
planet's surface)
- Can lay all 4 different minefield types
- Weak ground combat skills
- Weak ship designs
- No farms
- No alchemy ships
- Cheap fighters
- Very high growth rate
- Siliconoid natives produce ord units for the Crystals
- Low income
- Low mining rate
- Low happiness
- Require a climate 98 to 100 planet to grow in numbers
- Other races can not own plans to Crystal ships
- Crystals can not own plans to ships belonging to other
races
- Can not be assimilated by the Cyborg
- Can not be harmed by amorphous worm natives
- Can not be arrested by the Enforcers
- Can not be harmed by the solar gamma ray device
- Immune to boarding lasers

Unique Units
Missing Base Buildings
- Farms
- Ship Repair Plant
- Ord Plant
- Terraformer
- Scanner
Special Base Buildings
- Hyper Lathe: Produces food, money,
supplies and ord using planet stress energy, heats the
planet
- Ground Sweeper: Sweeps all mines in the
area and turns them into ord units
- Infernorator: Heats the planet to
climate level 100 (max)
Ship Attributes
- Boarding laser has no effect on Crystal ships
- The Crystal Lightship has a insanely high scan power of
870
- The Crystal Lightship has a 400 LY hyperjump range, can
carry 2 fighter wings, 2 cargo pods, has a super laser
and has a top normal space speed of 120.
- The Onyx Class can go speed 190, lay mines and has the X
Field device
- Ships have energy absorbing shields that absorb half the
power from energy weapons and use that power to charges
the ship's weapons
- Shields take half damage from energy weapons
- Shields take triple damage from ord based weapon systems
Ship Special Devices
- Crystal X Field Device: The device
steals repair units from all ships, pods and planets
within 50 LY of the ship. The device can take up to 500
repair units from bases and ships and as much as the ship
can hold from pods. If the Crystal X ship does not have
the room to hold all the repair units being taken the
extra repair units will be dumped into space. Every ship
and base will loose 500 repair units for every X Field it
is sitting in. The device has a 50% chance of capturing
any enemy ship that has over 99% engine damage. The
device will erase any ship plan that ships, bases and
pods have stored in their memory within 150 LY
- Crystal Inferno Device: If a base has
less than 90 climate the device will use one HD stress
point on the planet to increase the climate of the planet
by 20 points. If the climate is 90 or above the device
will increase the climate of the planet without using or
needing any planet HD stress points
- Minefield Destabilizer: Can destroy one
minefield per turn. The device will destroy a minefield
that has a center that is within 150 LY of the ship after
movement. The only fields that it can not destroy are web
mines and cloaked barbitic mines. The device will destroy
your own minefields.
- Long Range Minefield Detector: Detects
all minefields within 500 LY that are not cloaked
- Web Mine Dropper: Converts ordnance
units into web mines and drops them. Web mines are cause
damage to ship engines and stop ships from moving. When a
web mine is detonated it will do 10% damage to all ship
engines within the field and will not do any harm to
other web mines in the area. Any ship belonging to
another race moving through your web minefield risks
hitting a mine and taking engine damage and coming to a
complete stop. Minefields can be stacked on top of one
another. Ships can move safely through a web field at
speed 6 or less. When a ship has over 99% engine damage
from hitting or being in detonated web mines the ship can
be captured by the X Field device. All ships belonging to
the Crystal race are immune to web mines and can travel
freely through enemy web minefields at full speed.
- Barbitic Mine Dropper: Converts ordnance
units into Barbitic mines and drops them. Barbitic mines
are powerful anti-ship mines that also can be used to
destroy enemy minefields. When a barbitic minefield is
detonated it does damage to all ships in the field and
destroys most minefield in the radius of the field. The
only minefields that a barbitic field can not destroy are
other cloaked barbitic fields. All minefields have a
limited life time of around 20 turns before they run out
of power and disappear. Any ship belonging to another
race moving through your barbitic minefield risks hitting
a mine and taking massive damage. Minefields can be
stacked on top of one another. Ships traveling speed 12
or less are safe from hitting barbitic mines.
- Laser Mine Dropper: Converts ordnance
units into laser mines and drops them. Laser mines can
destroy fighter wings that are not docked with a ship and
small ships. Large ships take very little damage from
laser mines. Ship with a hull mass of less than 60KT take
extra damage from laser mines. Pods that hit laser mines
are destroyed. Any ship within a detonating laser
minefield will be brightly light up on sensors. All ships
traveling at speed 12 or less are safe from hitting laser
mines.
- Gravitonic Mine Dropper: Converts
ordnance units into gravitonic mines and drops them.
Gravitonic mines are anti-hyperjump mines. A hyper jump
can not be made by a ship in a gravitonic minefield. If a
ship is jumping through hyperspace and they cross over a
gravitonic minefield they will return to normal space.
Ships moving through a gravitonic minefield can hit them
and take some damage. A ship with a hull mass of 100 kt
can take up to 10% hull damage per hit. Gravitonic mines
are 10 times less powerful than barbitic mines but your
odds of hitting a gravitonic mine is 2.6 times greater
than your odds of hitting a barbitic. All ships traveling
speed 12 or less are safe from hitting gravitonic mines.
- Mine Sweeper Array: Destroys one enemy
minefield or recovers one minefield belonging to your
race converting it into ordnance units and stores the
ordnance on your ship. You do not collect ordnance from
enemy minefield that you sweep. The only type of
minefields that the mine sweeper array can not sweep are
cloaked barbitic minefields.
- Mind Crusher: Causes colonists and
natives in all bases under the ship to loose 40 happy
points. Device works after movement. The mind crusher
produces 25 units of sensor image noise when used. It has
a range of 10LY. You could use it to draw an enemy fleet
off of a planet and into a fight with a fleet of cloaked
ships.
- Soil Sterilizer: Destroys the soil of
the planet under the ship so that farming can not take
place.
- Scalar Wave Damper: Reduces the stress
levels of the planet under the ship. This is not
something you are likely to use very often. Unless you
are trying to hurt an enemy Crystal's Empire by
destressing a planet you have no hope of holding.
Ship Super Weapons
- Super Laser: The best of the super
weapons when it comes to ship combat. The weapon also has
the power to destroy a planet. Just set the planet as
your ship's kill target and park the ship over the target
planet, the next turn the planet will be gone. Any bases
on the planet will also be gone. Any ship firing a super
laser might show up on enemy scanners. To use the weapon
set the planet as your ship's kill target. After all
movement and combat has been finished your ship will
destroy the planet. The ship will only fire the super
weapon if the weapon is turned on and the ship has orders
to attack. Any enemy ships at the target planet will get
a chance to stop you from firing the weapon into the
planet.
Playing As
Your ships are very weak, if you are hit with ord based
weapons your ship will experience triple shield drain. Be sure to
pick fights that you can win. Always attack in numbers great
enough that you can take out the enemy. You are much better off
if you can avoid fights and hide behind your thick minefields. Be
sure to build lots of small mine layers lay minefield everywhere.
One of the most deadly traps that can be set are cloaked web
mines. A cloaked web mine can not be detected by the enemy. If
you can get the enemy to park in your cloaked overlapping fields
you can blow all the fields at once and do massive engine damage.
One web field exploding causes 10% engine damage. Eleven web
fields exploding at once will cause 110% engine damage. If you
rush in to the enemy fleet's location with Lightships or Onyx
Class ships with the X Field on you will take repair units from
the enemy ships and possibly capture enemy ships before they have
a chance to repair their disabled engines. The X Field has a 50%
chance of capturing any enemy ship with more than 99% damage
within 50 LY. If you can field more mine layers than your enemy
can field mine sweepers you can trap enemy fleets in layer after
layer of web mines.
A handy ship command code for the Crystals is "ORD".
This command code orders the ship to beam up as much ord that the
ship can carry from any or your own bases under the ship. You
could just park ships over planets will repeat mine laying turned
on and have the "ORD" command code
automatically top off your ship with more ord every turn.
The Crystals have some major problems to overcome. You have no
refinery or alchemy ships so you will need to capture those ships
if possible. Your only source of fuel and metals is from mining
and from whatever ships and pods you can catch in your web
fields. If you fail to expand and take control of new sources of
fuel, food and metals you will run out of fuel and food and die
off. Hiding behind web mine fields the whole game will lead to
failure. You must actively seek out and defend high HD stress
worlds because they are such an important source of food and ord
units for your race. You should seek out siliconoid natives for
the ord units that they will produce for you.
It is better that you build very few cities if any at all.
Cities require a great deal of food and your race has a very
limited supply of food. You would be better off using just your
tax income to survive and maybe make extra money by investing in
the contraband market. Amorphous worms are a great source of
income for the Crystals, because the Crystals can not be harmed
by the amorphous natives.
To scare the daylights out of an enemy send out groups of
Lightships with super laser weapons and just start blowing up his
planets. That is a completely unexpected move. They will be
expecting you to hide behind your web minefields and do nothing.
Hit all the enemy planets that are not well defended and avoid
enemy warships if possible.
It should be very easy for you to make an alliance with
another race. Almost any race would like to have your ships
running around in their space and on their battle fronts dropping
web and gravitonic mines. They will most likely supply you with
ord, fuel and food in exchange for the mine laying help. By
careful not to harm your friends with detonating web fields and
be care not to zap your friends with the Crystal X Field, it will
take repair units from your friends as well as your enemies. It
can also delete your friends alien ship plans, so you should only
turn the X Field on after warning your friends or only where it
will not harm him. You friends will also relish the scanning
power of the Lightship if you share your contact data with your
friends you can become their eyes.
Any race that is at war with the Evil Empire is most likely
going to welcome help from you with open arms. They will want you
to lay gravitonic minefields for them around their important
planets.
Playing Against
Nothing fries the shields of a Crystal ship as quickly as
banks and banks of sandcasters. Crystals have powerful shields
but almost no armor. Once you get the shields of Crystal ships
down it is very easy to rip through their thin armor.
The best way to stop a crystal player from growing to remove
his only sources of food and ord. Make sure he does not take the
high HD stress planets near his space. Use HD stress dampers to
make the planet worthless to his hyper lathes. If you can, blow
the planet up with a super laser weapon. Without HD stress
planets he will run out of food and stave. Without HD stress
planets he will have far less ord to lay more minefield. Take
amorphous and siliconoid native planets away from him. The
amorphous natives do not harm him like they do other races and
they are a great source of income from the production of the
spice contraband. The siliconoids will produce free ord for him
allowing him to lay even more minefields.
To fight a war against the Crystal that is hiding behind a
wall of web mines send in mine sweepers and mine layers the more
the better. Escort the mine layers with a few good war ships that
use ord based weapons. Have your mine sweepers sweep as many web
mines as possible. Have a group of support ships stay behind
loaded with repair units. If some of your mine sweepers take
engine damage and run out of repair units have then withdraw to
the support ships and pick up more. If the Crystal is
overwhelming you with web mines withdraw and bring in more mine
sweepers. If the Crystal has many overlapping web fields bring in
a ship that can lay barbitic mines, go into the web field and lay
the biggest cloaked barbitic field you can. Next turn detonate
the cloaked field, this will clear all the webs that have their
centers in your barbitic field at once. Follow up the barbitic
detonation with a group of mine sweepers. As soon as you clear a
path to one of his planets send in the battle fleet to take out
his base. You should be able to slowly push him back planet by
planet.
If you can scare the Crystal player into staying behind his
web fields and just defend it will only be a matter of time
before he runs out of food, fuel and ord and fades away. Most
Crystals will do exactly that, so all you have to do is contain
them and slowly eat away on them until they are dead..
If you see the Crystal player using ships with special devices
that will give them a big advantage take those ships out if
possible. If they get their hands on scalar wave amp, alchemy, or
food producer ships they will be far more able to hold out behind
a wall of mines and with their high growth rate they will become
very rich over time.
Natural Enemies
- The Cyborg: Their cubes have mine
sweeper and mine droppers. They will eat through your
minefields and carry vast repair unit stores. A pack of
Cyborg cubes is one of the most dangerous threats the
Crystals must face. The Cyborg are to be feared more than
any other ememy you will face.
- The Crystals: Enemy Crystal ships are
immune to web mines, they can fly right through your web
fields and blow up your major bases with a super laser.
They will be searching for the very rare high stress
planets just like you and have the power to dampen their
HD stress levels making them useless to you as a source
of ord and food from hyper lathes.
- The Colonies Of Man: Are extra good at
sweeping minefields using fighter craft
- The Federation: Many fast cheap ships
with mine sweeper arrays and Barbitic mine droppers
- The Stormers: The glory device ships can
blow holes through minefields
- The Evil Empire: The H Ross Class can
hyper jump into your Gravitonic fields and clear them so
that big nasty ships can jump right into the middle of
your Empire. The Empire has a very special hatred of
races that can lay gravitonic fields. The good news is
only the H Ross Class Empire ship has a mine sweeper
array.
Crystal Race Stats