Building: Labor Mine

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Labor Mine

Tech Level: 1

Cost: 3mc + 1 Supply Unit

Maintenance: 0

Requires: 100 Enemy Prisoners

Production: Pure metal + 10mc each mine. The Evil Empire produces 40mc per labor mine.

Can cause up to a 25% death rate among enemy colonist prisoners. It will not harm enemy crew, and troops.

Limit Per Planet: No Limit

Production rate depends on the mineral richness of the planet the mine is located on. Labor mines mine for all 4 different types of metals at the same time. Labor mines produce 100% pure metal and 0% ore. Cyborg prisoners refuse to work in labor mines. Labor mines have a 30% chance of failing to work as designed due to riots or some silly sort of trouble.

Costs nothing to run.

Aug 28, 2003