Super Ship Weapons

Also See: Weapon Attributes

Super Laser
PLAN0113.gif
Shield Drain
10000
Shield Arc
10000
Armor Drain
10000
Armor Arc
10000
Charge Draw
10
Full Charge
5000
Charge Time
500
Max Range
1000
Blast
10000
Kill
10000
Damage Parts
10000
Damage Eng
10000
Damage Hyp
10000
Damage Sys
10000
Damage Life
10000
Ord Usage
0
Accuracy
120
PointD Odds
-
Hardness
200
Cost
5000
Mass
2500
Duranium
2450
Tritanium
20
Molybdenum
30
Tech Level
1
Cost of Tech
14000


The weapon will destroy planets with a single shot, leaving nothing but an asteroid field. To destroy a planet end movement over the target planet and set the ship's kill target to the target planet and turn on the super weapon. Any base that existed on the planet before the planet was destroyed will also be destroyed with the planet. The super laser is a very powerful weapon, able to destroy most ships with a single shot.

 

Nemesis Torpedo
PLAN0114.gif
Shield Drain
1000
Shield Arc
1000
Armor Drain
1000
Armor Arc
1000
Charge Draw
1
Full Charge
1000
Charge Time
1000
Max Range
1000
Blast
1000
Kill
1000
Damage Parts
1000
Damage Eng
1000
Damage Hyp
1000
Damage Sys
1000
Damage Life
1000
Ord Usage
500
Accuracy
100
PointD Odds
-
Hardness
500
Cost
6000
Mass
2500
Duranium
1500
Tritanium
500
Molybdenum
500
Tech Level
2
Cost of Tech
5000

The nemesis torpedo can destroy all fighters and ships with a hull mass of under 100kt in the area in a single shot. INCLUDING YOUR OWN . Ships with a hull mass of over 100kt having shields of power greater than 50 points at the time of the blast will not take any damage, but will loose 50 points of shield power. If the ships shields are down the ship will take damage to its hull. A ship with a hull mass of 300 and no shields can take up to 50% hull damage if it happens to be near the center of the explosion. The Exotic tech NEM SHIELDS can party protect fighters from the blast. NEM SHIELD tech allows 50% of the fighters to survive the attack. The Evil Empire's fighters survive at a rate of 80% went NEM SHIELDS are used. NEM SHIELDS do not protect ships from the blast damage.

 

World Crusher Missile
PLAN0115.gif
Shield Drain
1000
Shield Arc
1000
Armor Drain
1000
Armor Arc
1000
Charge Draw
1
Full Charge
1000
Charge Time
1000
Max Range
1000
Blast
1000
Kill
1000
Damage Parts
1000
Damage Eng
1000
Damage Hyp
1000
Damage Sys
1000
Damage Life
1000
Ord Usage
300
Accuracy
100
PointD Odds
-
Hardness
70
Cost
5400
Mass
2500
Duranium
100
Tritanium
1400
Molybdenum
1000
Tech Level
3
Cost of Tech
7000

The world crusher missile can do heavy damage to unshielded bases at a range of 100 ly. Also a nasty weapon when used in normal close range combat. To use the weapon set any base or planet within 100 ly of your ship as the ship's kill target.

 

 

Anti-Matter Maul
PLAN0116.gif
Shield Drain
2000
Shield Arc
2000
Armor Drain
2000
Armor Arc
2000
Charge Draw
1
Full Charge
1000
Charge Time
1000
Max Range
1000
Blast
2000
Kill
10000
Damage Parts
1000
Damage Eng
1000
Damage Hyp
1000
Damage Sys
1000
Damage Life
1000
Ord Usage
0
Accuracy
90
PointD Odds
-
Hardness
490
Cost
7200
Mass
2500
Duranium
50
Tritanium
350
Molybdenum
2100
Tech Level
4
Cost of Tech
5000

Any ship that an anti matter maul hits is turned into metals and stored in the ship`s cargo bay. The Anti Matter Maul also has the power to destroy jump gates. To use it park the ship next to the gate and target the jump gate as your ship's kill target.

 

Proto-Matter Cannon
PLAN0117.gif
Shield Drain
500
Shield Arc
2000
Armor Drain
2000
Armor Arc
100
Charge Draw
1
Full Charge
1000
Charge Time
1000
Max Range
1000
Blast
2000
Kill
2000
Damage Parts
1000
Damage Eng
1000
Damage Hyp
1000
Damage Sys
1000
Damage Life
1000
Ord Usage
1000
Accuracy
90
PointD Odds
-
Hardness
130
Cost
4000
Mass
2500
Duranium
500
Tritanium
1000
Molybdenum
1000
Tech Level
5
Cost of Tech
10900

The proto-matter cannon is a powerful combat weapon and it will turn asteroid belts into planets. To turn an asteroid belt into a planet again simple park the ship over the destroyed planet and turn on the super weapon. If you have over 1000 ord units the proto-matter cannon will load and fire into the asteroid field and form a new planet. The new planet will have very rich soil and a very high level of HD Stress