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Laser
Cheap! Only 5mc per weapon. Does not get any exotic tech bonus for shield or armor drain. Shorts out pulsed lasers on target ship if this weapon hits the target's armor. When a target ship's armor is hit all pulsed lasers drop to an energy level of negative 20 and must be depolorized before they can be fired again.
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Pulsed Laser
Fastest charge rate of all small ship weapons. Recharges in just 3 seconds. Does not get any exotic tech bonus for shield or armor drain.
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Disrupter
400% more damaging to life support systems than any other small ship weapons. It kills the crew and has a short range. The weapon has an extra kill bonus against races other than Solar Federation, Crystals, Robots, and Stormers. The the target has no armor there is a 25% chance of 10 crew, 100 colonists, and 30 troops getting killed. If the target has full armor the odds drop to 0% of this kill bonus happening. The Stormers, Solar Federation, Crystals, and Robots are immune from this effect. This weapon can hit the target's soft spot and cause the target ship to explode.
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Streak Missiles
Point defense systems have an easy time of intercepting streak missiles.The 35mm Vulcan has a 70% of doing so. It is the most accurate of all small ship weapons and is the only small ship weapon to use ordnance. It has a high blast level, very long range, a very slow recharge rate ( takes 30 seconds to recharge) and drains 5 shield units per hit. The have the advantage of overcoming any enemy evasive factors. A target ship's evasive rating will always be zero when fired on by a streak missile.
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Phasor
Heavy damage to ships subspace engines. Solar Federation ships have a +40 change of hitting an enemy target with phasors.This weapon can hit the target's soft spot and cause the target ship to explode.
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Positron
It has good accuracy, does heavy damage to the hyper drive jump engines, heavy damage to ships subspace engines, and destroys 3 armor units per hit. Any impact on an target ship's armor will result in a 40% chance of shorting out the power banks of the target ship's small weapons. When the banks are shorted out all power levels drop to negative 20 and the weapons must depolorized and recharge before they can fire again.
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Meson Gun
Does a good amount of damage to ship control systems and arcs through 95 units of armor. An impact on the armor may drain the enemy's large weapon power banks slightly. If the target has full armor no large weapon power is drained. If the target has no armor there is a 25% chance that 5 points of large weapon energy will get drained from all large weapons. It is possible to force all the targets energy banks to go into a very negative state of charge keeping the large weapons from firing at all. The Stormers and Solar Federation are immune from this effect.
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Xenon Beam
It does a good amount of damage to ship control systems, does a high amount of damage to ship parts and ship hull, kills the crew, has a very slow recharge rate ( takes 30 seconds to recharge ) , destroys 4 armor units per hit and shots arc through 50 shield units. Any impact one the target ship's armor will result in a 80% chance of the target ship's point defense weapon systems losing energy, for a few seconds as the target's point denfense power banks drop to negative 10 energy points. This weapon can hit the target's soft spot and cause the target ship to explode.
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Tachyon Gun
It is hard to intercept with point defense systems, has a high blast level, has a very long range, draws 5 gw a second of power while recharging, shot arcs though 120 units of armor and does no damage at all to armor. In other words this weapon can not hurt a ship with 120 units or more of armor. Unless exotic tech is used to give the weapon a armor drain bonus. The have the advantage of overcoming any enemy evasive factors. A target ship's evasive rating will always be zero when fired on by a tachyon gun.
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Plasma Gun
It does very heavy damage to ship control systems, heavy damage to the hyper drive jump engines, heavy damage to ships subspace engines, kills the crew. It has the highest blast level of all small weapons, has a very short range, draws 10 gw per second ( the heaviest power draw of all small weapons ), arcs through 100 units of ship armor, and drains the target`s shield of an impressive 10 units of shields with every hit. Every hit on a target ship's armor results in a 80% chance of draining 200 energy points out of the target ship's super weapon and a 2% chance of causing an energy loss in the target ship's large weapon systems. The plasma gun is twice as likely all all other small weapons to cause shields to loose power when hit than all other small weapons. The plasma gun does not suffer from the 50% chance of a glancing hit on the target's shields that all other small weapons suffer from. This weapon can hit the target's soft spot and cause the target ship to explode.
All small weapons can be countered
with 35mm Vulcan, Flake Cannon, Auto Blaster point defense
systems. Aczanny ECM systems can cause all small weapons systems
to loose 30% accuracy.
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| Laser |
Shorts out the Pulsed Laser. Exotic Tech bonus does not help this weapon. |
| Shield Drain
|
1 |
| Shield Arc |
1 |
| Armor Drain |
1 |
| Armor Arc |
0 |
| Charge Draw |
1 |
| Full Charge |
4 |
| Charge Time |
4 |
| Max Range |
376 |
| Blast |
1 |
| Kill |
1 |
| Damage Parts
|
1 |
| Damage Eng |
1 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
40 |
| PointD Odds |
40 |
| Hardness |
10 |
| Cost |
5 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
1 |
| Cost of Tech
|
100 |
| Pulsed
Laser |
Exotic
tech does not help this weapon. |
| Shield Drain
|
2 |
| Shield Arc |
0 |
| Armor Drain |
2 |
| Armor Arc |
0 |
| Charge Draw |
1 |
| Full Charge |
3 |
| Charge Time |
3 |
| Max Range |
355 |
| Blast |
1 |
| Kill |
1 |
| Damage Parts
|
2 |
| Damage Eng |
1 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
40 |
| PointD Odds |
40 |
| Hardness |
20 |
| Cost |
10 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
2 |
| Cost of Tech
|
120 |
| Disrupter
|
Every impact on target ship's armor kills 2 crew, 3 troops and 10 colonists. Feds, Crystals and Robots immune. |
| Shield Drain
|
1 |
| Shield Arc |
0 |
| Armor Drain |
1 |
| Armor Arc |
0 |
| Charge Draw |
1 |
| Full Charge |
8 |
| Charge Time |
8 |
| Max Range |
290 |
| Blast |
1 |
| Kill |
3 |
| Damage Parts
|
3 |
| Damage Eng |
1 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
4 |
| Ord Usage |
0 |
| Accuracy |
45 |
| PointD Odds |
35 |
| Hardness |
76 |
| Cost |
20 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
3 |
| Cost of Tech
|
200 |
| Streak
Missiles |
Ignores target ship's evasive rating |
| Shield Drain
|
5 |
| Shield Arc |
0 |
| Armor Drain |
1 |
| Armor Arc |
0 |
| Charge Draw |
1 |
| Full Charge |
30 |
| Charge Time |
30 |
| Max Range |
950 |
| Blast |
5 |
| Kill |
2 |
| Damage Parts
|
2 |
| Damage Eng |
2 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
1 |
| Ord Usage |
1 |
| Accuracy |
70 |
| PointD Odds |
80 |
| Hardness |
55 |
| Cost |
50 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
4 |
| Cost of Tech
|
300 |
| Phasor |
Feds get a 40% increased chance to hit target when using phasors |
| Shield Drain
|
2 |
| Shield Arc |
0 |
| Armor Drain |
1 |
| Armor Arc |
0 |
| Charge Draw |
1 |
| Full Charge |
10 |
| Charge Time |
10 |
| Max Range |
495 |
| Blast |
2 |
| Kill |
1 |
| Damage Parts
|
3 |
| Damage Eng |
4 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
45 |
| PointD Odds |
30 |
| Hardness |
40 |
| Cost |
52 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
5 |
| Cost of Tech
|
300 |
| Positron |
Any impact on a target ship's armor results in a 40% chance shorting out the ship's small weapon systems. (Negative 20) |
| Shield Drain
|
1 |
| Shield Arc |
0 |
| Armor Drain |
3 |
| Armor Arc |
0 |
| Charge Draw |
1 |
| Full Charge |
10 |
| Charge Time |
10 |
| Max Range |
550 |
| Blast |
1 |
| Kill |
1 |
| Damage Parts
|
1 |
| Damage Eng |
5 |
| Damage Hyp |
4 |
| Damage Sys |
1 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
67 |
| PointD Odds |
35 |
| Hardness |
40 |
| Cost |
55 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
6 |
| Cost of Tech
|
300 |
| Meson Gun
|
Any impact on a target ship's armor results in a chance of draining the ship's large weapon systems slightly. If the ship has full armor there is no chance of a power drain. If the target has no armor there is a 25% chance that 5 points of large weapon power will be drained. It can cause the weapon to go negative. |
| Shield Drain
|
2 |
| Shield Arc |
0 |
| Armor Drain |
2 |
| Armor Arc |
95 |
| Charge Draw |
1 |
| Full Charge |
10 |
| Charge Time |
10 |
| Max Range |
365 |
| Blast |
2 |
| Kill |
2 |
| Damage Parts
|
1 |
| Damage Eng |
1 |
| Damage Hyp |
1 |
| Damage Sys |
5 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
40 |
| PointD Odds |
35 |
| Hardness |
40 |
| Cost |
30 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
7 |
| Cost of Tech
|
550 |
| Xenon
Beam |
Any impact on a target ship's armor results in a 80% chance shorting out the ship's point defense systems (Negative 10 energy) |
| Shield Drain
|
2 |
| Shield Arc |
50 |
| Armor Drain |
4 |
| Armor Arc |
20 |
| Charge Draw |
1 |
| Full Charge |
30 |
| Charge Time |
30 |
| Max Range |
370 |
| Blast |
4 |
| Kill |
5 |
| Damage Parts
|
8 |
| Damage Eng |
2 |
| Damage Hyp |
1 |
| Damage Sys |
5 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
50 |
| PointD Odds |
10 |
| Hardness |
70 |
| Cost |
150 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
8 |
| Cost of Tech
|
1020 |
| Tachyon
Gun |
This weapon effectively ignores the target's evasive rating. Needs exotic tech to do any damage to the target's armor. |
| Shield Drain
|
1 |
| Shield Arc |
10 |
| Armor Drain |
0 |
| Armor Arc |
120 |
| Charge Draw |
5 |
| Full Charge |
40 |
| Charge Time |
8 |
| Max Range |
950 |
| Blast |
5 |
| Kill |
1 |
| Damage Parts
|
2 |
| Damage Eng |
2 |
| Damage Hyp |
1 |
| Damage Sys |
4 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
60 |
| PointD Odds |
0 |
| Hardness |
90 |
| Cost |
160 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
9 |
| Cost of Tech
|
1765 |
| Plasma
Gun |
Any impact on a target ship's armor results in a 80% chance shorting out the ship's super weapon system as well as a 2% chance of draining 5 energy points from the target's large weapon's systems. Always drains shields, unlike all other small weapons, which have a 50% chance of a glancing blow. |
| Shield Drain
|
10 |
| Shield Arc |
0 |
| Armor Drain |
2 |
| Armor Arc |
100 |
| Charge Draw |
10 |
| Full Charge |
100 |
| Charge Time |
10 |
| Max Range |
200 |
| Blast |
9 |
| Kill |
5 |
| Damage Parts
|
5 |
| Damage Eng |
5 |
| Damage Hyp |
5 |
| Damage Sys |
8 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
50 |
| PointD Odds |
40 |
| Hardness |
100 |
| Cost |
165 |
| Mass |
1 |
| Duranium |
0 |
| Tritanium |
0 |
| Molybdenum |
0 |
| Tech Level |
10 |
| Cost of Tech
|
1900 |
| Shield
Drain |
|
| Laser |
1 |
| Pulsed Laser
|
2 |
| Disrupter |
1 |
| Streak
Missiles |
5 |
| Phasor |
2 |
| Positron |
1 |
| Meson Gun |
2 |
| Xenon Beam |
2 |
| Tachyon Gun |
1 |
| Plasma Gun |
10 |
| Shield
Arc |
|
| Laser |
1 |
| Pulsed Laser
|
0 |
| Disrupter |
0 |
| Streak
Missiles |
0 |
| Phasor |
0 |
| Positron |
0 |
| Meson Gun |
0 |
| Xenon Beam |
50 |
| Tachyon Gun |
10 |
| Plasma Gun |
0 |
| Armor
Drain |
|
| Laser |
1 |
| Pulsed Laser
|
2 |
| Disrupter |
1 |
| Streak
Missiles |
1 |
| Phasor |
1 |
| Positron |
3 |
| Meson Gun |
2 |
| Xenon Beam |
4 |
| Tachyon Gun |
0 |
| Plasma Gun |
2 |
| Armor Arc
|
|
| Laser |
0 |
| Pulsed Laser
|
0 |
| Disrupter |
0 |
| Streak
Missiles |
0 |
| Phasor |
0 |
| Positron |
0 |
| Meson Gun |
95 |
| Xenon Beam |
20 |
| Tachyon Gun |
120 |
| Plasma Gun |
100 |
| Charge
Draw |
|
| Laser |
1 |
| Pulsed Laser
|
1 |
| Disrupter |
1 |
| Streak
Missiles |
1 |
| Phasor |
1 |
| Positron |
1 |
| Meson Gun |
1 |
| Xenon Beam |
1 |
| Tachyon Gun |
5 |
| Plasma Gun |
10 |
| Full
Charge |
|
| Laser |
4 |
| Pulsed Laser
|
3 |
| Disrupter |
8 |
| Streak
Missiles |
30 |
| Phasor |
10 |
| Positron |
10 |
| Meson Gun |
10 |
| Xenon Beam |
30 |
| Tachyon Gun |
40 |
| Plasma Gun |
100 |
| Charge
Time |
|
| Laser |
4 |
| Pulsed Laser
|
3 |
| Disrupter |
8 |
| Streak
Missiles |
30 |
| Phasor |
10 |
| Positron |
10 |
| Meson Gun |
10 |
| Xenon Beam |
30 |
| Tachyon Gun |
8 |
| Plasma Gun |
10 |
| Max Range
|
|
| Laser |
376 |
| Pulsed Laser
|
355 |
| Disrupter |
290 |
| Streak
Missiles |
950 |
| Phasor |
495 |
| Positron |
550 |
| Meson Gun |
365 |
| Xenon Beam |
370 |
| Tachyon Gun |
950 |
| Plasma Gun |
200 |
| Blast |
|
| Laser |
1 |
| Pulsed Laser
|
1 |
| Disrupter |
1 |
| Streak
Missiles |
5 |
| Phasor |
2 |
| Positron |
1 |
| Meson Gun |
2 |
| Xenon Beam |
4 |
| Tachyon Gun |
5 |
| Plasma Gun |
9 |
| Kill |
|
| Laser |
1 |
| Pulsed Laser
|
1 |
| Disrupter |
3 |
| Streak
Missiles |
2 |
| Phasor |
1 |
| Positron |
1 |
| Meson Gun |
2 |
| Xenon Beam |
5 |
| Tachyon Gun |
1 |
| Plasma Gun |
5 |
| Damage
Parts |
|
| Laser |
1 |
| Pulsed Laser
|
2 |
| Disrupter |
3 |
| Streak
Missiles |
2 |
| Phasor |
3 |
| Positron |
1 |
| Meson Gun |
1 |
| Xenon Beam |
8 |
| Tachyon Gun |
2 |
| Plasma Gun |
5 |
| Damage
Eng |
|
| Laser |
1 |
| Pulsed Laser
|
1 |
| Disrupter |
1 |
| Streak
Missiles |
2 |
| Phasor |
4 |
| Positron |
5 |
| Meson Gun |
1 |
| Xenon Beam |
2 |
| Tachyon Gun |
2 |
| Plasma Gun |
5 |
| Damage
Hyp |
|
| Laser |
1 |
| Pulsed Laser
|
1 |
| Disrupter |
1 |
| Streak
Missiles |
1 |
| Phasor |
1 |
| Positron |
4 |
| Meson Gun |
1 |
| Xenon Beam |
1 |
| Tachyon Gun |
1 |
| Plasma Gun |
5 |
| Damage
Sys |
|
| Laser |
1 |
| Pulsed Laser
|
1 |
| Disrupter |
1 |
| Streak
Missiles |
1 |
| Phasor |
1 |
| Positron |
1 |
| Meson Gun |
5 |
| Xenon Beam |
5 |
| Tachyon Gun |
4 |
| Plasma Gun |
8 |
| Damage
Life |
|
| Laser |
1 |
| Pulsed Laser
|
1 |
| Disrupter |
4 |
| Streak
Missiles |
1 |
| Phasor |
1 |
| Positron |
1 |
| Meson Gun |
1 |
| Xenon Beam |
1 |
| Tachyon Gun |
1 |
| Plasma Gun |
1 |
| Ord Usage
|
|
| Laser |
0 |
| Pulsed Laser
|
0 |
| Disrupter |
0 |
| Streak
Missiles |
1 |
| Phasor |
0 |
| Positron |
0 |
| Meson Gun |
0 |
| Xenon Beam |
0 |
| Tachyon Gun |
0 |
| Plasma Gun |
0 |
| Accuracy |
|
| Laser |
40 |
| Pulsed Laser
|
40 |
| Disrupter |
45 |
| Streak
Missiles |
70 |
| Phasor |
45 |
| Positron |
67 |
| Meson Gun |
40 |
| Xenon Beam |
50 |
| Tachyon Gun |
60 |
| Plasma Gun |
50 |
| PointD
Odds |
|
| Laser |
40 |
| Pulsed Laser
|
40 |
| Disrupter |
35 |
| Streak
Missiles |
80 |
| Phasor |
30 |
| Positron |
35 |
| Meson Gun |
35 |
| Xenon Beam |
10 |
| Tachyon Gun |
0 |
| Plasma Gun |
40 |
| Hardness |
|
| Laser |
10 |
| Pulsed Laser
|
20 |
| Disrupter |
76 |
| Streak
Missiles |
55 |
| Phasor |
40 |
| Positron |
40 |
| Meson Gun |
40 |
| Xenon Beam |
70 |
| Tachyon Gun |
90 |
| Plasma Gun |
100 |
| Cost |
|
| Laser |
5 |
| Pulsed Laser
|
10 |
| Disrupter |
20 |
| Streak
Missiles |
50 |
| Phasor |
52 |
| Positron |
55 |
| Meson Gun |
30 |
| Xenon Beam |
150 |
| Tachyon Gun |
160 |
| Plasma Gun |
165 |
| Mass |
|
| Laser |
1 |
| Pulsed Laser
|
1 |
| Disrupter |
1 |
| Streak
Missiles |
1 |
| Phasor |
1 |
| Positron |
1 |
| Meson Gun |
1 |
| Xenon Beam |
1 |
| Tachyon Gun |
1 |
| Plasma Gun |
1 |
| Duranium |
|
| Laser |
0 |
| Pulsed Laser
|
0 |
| Disrupter |
0 |
| Streak
Missiles |
0 |
| Phasor |
0 |
| Positron |
0 |
| Meson Gun |
0 |
| Xenon Beam |
0 |
| Tachyon Gun |
0 |
| Plasma Gun |
0 |
| Tritanium
|
|
| Laser |
0 |
| Pulsed Laser
|
0 |
| Disrupter |
0 |
| Streak
Missiles |
0 |
| Phasor |
0 |
| Positron |
0 |
| Meson Gun |
0 |
| Xenon Beam |
0 |
| Tachyon Gun |
0 |
| Plasma Gun |
0 |
| Molybdenum
|
|
| Laser |
0 |
| Pulsed Laser
|
0 |
| Disrupter |
0 |
| Streak
Missiles |
0 |
| Phasor |
0 |
| Positron |
0 |
| Meson Gun |
0 |
| Xenon Beam |
0 |
| Tachyon Gun |
0 |
| Plasma Gun |
0 |
| Tech
Level |
| Laser |
1 |
| Pulsed Laser
|
2 |
| Disrupter |
3 |
| Streak
Missiles |
4 |
| Phasor |
5 |
| Positron |
6 |
| Meson Gun |
7 |
| Xenon Beam |
8 |
| Tachyon Gun |
9 |
| Plasma Gun |
10 |
| Cost Of
Tech |
| Laser |
100 |
| Pulsed Laser
|
120 |
| Disrupter |
200 |
| Streak
Missiles |
300 |
| Phasor |
300 |
| Positron |
300 |
| Meson Gun |
550 |
| Xenon Beam |
1020 |
| Tachyon Gun |
1765 |
| Plasma Gun |
1900 |
Dec 24, 2003