Decoys can cause all large weapons to miss their targets. They can cause up to a 60% loss in weapon accuracy. The Sand Caster weapon is able to knock out groups of decoys.
The target enhancer special ship device will increase the accuracy of all large ship weapons by 25% and increase the accuracy of point defense systems being fired at large weapons by 30%.
Ship experience can cause a ship to become up to 70% harder to be hit by a large weapon and can cause a ship to have up to 70% extra accuracy when firing on enemy ships. If a ship has over 100 experience points every 10 points gives the ship a 1% bonus. A ship with 110 experence points gets a 11% bonus and a ship with 700 experience points gets the full 70% bonus.
The Auto Blaster point defense system has a +20% bonus firing on ord using large weapons
The Quad Laser point defense system has a +40% bonus firing on ord using large weapons.
Impacts on enemy targets has the effect of pushing the target backwards.
Crystal ship shields take triple damage from ord firing large weapons and half from non-ord firing weapons and absorb half the energy into their own weapon power banks. The Crystal Diamond Flame is a special case in that it can absorb ord rounds and use it to grow armor and shields as well as using the energy to charge its own weapons.
The Solorian take half shield damage from ord firing weapons and double shield damage from non-ord weapons.
Stormer weapons do and extra 3 points of shield damage to the target ship, they have an extra 3 points of blast damage once they get inside the target's armor and all stormer large weapons have a 300 armor arc bonus. The ship must be of Stormer design and must be owned by a Stormer player. If a Stormer is using alien ship hulls they will not get this bonus.
Stormer ship shields are highly resistant to Photon Torpedoes, their ships shields loose only 5 points of energy instead of the normal 90 points that Photon Torpedoes drain from other ships. All other large weapons do normal shield drain.
Lizard armor is 3 times stronger than normal armor when hit by large weapons fire. Exotic techs that boost the rate that armor is destroyed by large ship weapons is only half as effective as normal when used against a Lizard hull, owned by a Lizard.
Lizard weapons that fire ord have a 10 point damage bonus when firing on a Virgo hull.
All Lizard large weapons do 10 times the normal damage to ground bases. The ship must both be Lizard owned and of Lizard design.
Energy mines go through the shields of Coalition ships and point defense system are unable to shoot the energy mines down.
The Virgo Class Carrier has a +5 armor drain bonus when it uses any large weapon that uses ord units and another +5 armor drain bonus when it uses ord using large weapons against a Cyborg or Robot owned ship, for a total of +10 armor drain points.
Exotic tech can increase the damage that these weapons do to the target's shields and armor.
All large weapons have a chance of hitting the target's soft spot, causing the target to take massive damage and be destroyed from one lucky shot that makes it inside the shields and armor.
The Aczanny hull designs have a mass driver bonus that causes the weapon to remove 10 extra points of armor. This will work for any race that owns a ship of Aczanny hull design.
The Aczanny have a ECM device that can cause all large weapons to loose 30% accuracy.
All large weapon mounts on ships have mass dampers that will reduce the mass of any weapon over 200kt to 200kt for fuel comsuption purposes.
Heavy Lasers fire through Evil Empire ship shields.
The Evil Empire's Super Star Cruiser has a ballistic computer that adds 100% more accuracy to the 500mm and Antimatter Guns.
The 500mm Gun, Anti-Matter Gun, and Blaster Cannon all get a major bonus when firing against ground bases.
The Sand Caster can hit fighter wings, it is the only large weapon that has this power.
Force Beams impacting on armor will cause ord units inside the ship to explode.
Energy mines impacting on ship armor will cause repair units inside the ship to burst.
The Solar Federation has an accuracy bonus for Photon Torpedoes (50%) , Pulsed Phasor Cannons (30%), and Gatling Phasors (40%).
The Amphibians make large weapons for free if you have more than 50000 of them on a base with a happiness greater than 75%.
The Reunited Coalition of Systems have two ships ( Lotus and Aurora) that have a Plasma stream enhancement device that boost weapon range of the Plasma Bolt Cannon to 3750 combat units on the Lotus and 4750 combat units on the Aurora and increases the weapons accuracy for both ships by 60. They also use three times the normal amount of ord and charge at twice the normal rate.
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Heavy Laser
High powered beams of amplified light energy.
The lowest tech of all large ship weapons, but still very useful due to their low cost of only 10mc each. The heavy laser does a fair amount of damage to hyper drive engines and subspace engines. They have a very slow recharge rate. They take 40 seconds to recharge, but draw only 1gw of power per second. These weapons will pass through the shields of ships belonging to the Evil Empire, but can not hit the empire ship's soft spot.
Merculite Rockets
Fire and forget rockets with a gamma ray bomb warhead. Widely used as an anti personnel weapon to soften up enemy ships before boarding parties attempt to capture the vessel.
Very vulnerable to point defense fire. The weapon has good accuracy, uses 3 ordnance units per shot, does a fair amount of damage to control systems, does a fair amount of damage to engines, is very deadly to target crew members and takes very little energy to fire, only 12gw, but does only 2 units of damage to target armor.
500mm Gun
Fires a projectile with no internal power, propulsion or guidance system. It is useful against big slow targets, but useless against small fast ships that can out maneuver the aim of this weapon.
This weapon has a 1000 point blast bonus when fired at a ground base.
The shells fired are vulnerable to point defense fire, very inaccurate. The weapon uses 5 ordnance units per shot and takes very little energy to fire, only 10gw.
The Evil Empire's Super Star Cruiser has a special ballistic computer that adds a +100% to this weapons accuracy.
Sand Caster
The Sand Caster fires a large cloud of sand grain sized particles that are magnetically attracted to the target vessel.
The particles do only 1 unit of damage to target armor, but will drain the target of 70 shield power units. The Sand Caster is a very useful weapon in quickly draining a target`s shields so that other weapons that are more effective at punching through armor or disabling the ships systems can take their toll. A favorite weapon of the Privateers to take down shields so that Ion Cannons can be used to knock out the ship systems. A Sand Caster will automatically stop firing at ships that have no shields to conserve ordnance, unless the Energized Sand exotic tech is in use. Armor drain exotics do not cause the Sand Caster to continue to fire at shieldless ships.
The weapon is fragile, it fails with only 10 points of damage.
Only the Concussion Rocket point defense system can shoot down a sand caster round with point defense, Concussion Rockets have 60% odds of knocking out a Sand Caster round and a 30% chance of knocking out an energized Sand Caster round.
The Sand Caster is the most accurate of all weapons, it uses 25 ordnance units per shot, is a very short ranged weapon, and recharges in just 5 seconds.
The weapon is the only large ship weapon that can be fired at fighters and have any chance of hitting them. Cheaper fighters with no armor plate are easily destroyed by sand casters. Fighters with armor are very resistant to being damaged by a Sand Caster. The Exotic tech sand shield can help to protect fighters from Sand Casters and the exotic tech Energized Sand can counter the sand shield tech as well as make the weapon even more deadly when fired on ships, by improving the odds of hitting the target by 25% and by draining an extra 50 points of the target's shields. Energized sand will also arc through 2000 units of ship armor and do light damage to the inside of the target ship. This light damage has the chance of hitting the target's soft spot, causing the ship to explode making the Sand Caster with Energized Sand exotic tech a very dangerous weapon when used on enemy ships with large soft spots.
Every time a sand caster fires at an enemy ship it will knock out up to 15 enemy holodecoys regardless if it actually hits the target enemy ship. This tends to improve the accuracy of all other weapons that are having to deal with the problem of holodecoys.
Fusion Cannon
Fires a blast of hydrogen gas undergoing a fusion reaction.
Can quickly take out lightly shielded ships by arcing through both light shields and light armor as if they where not even there, it arcs through 60 units of ship armor and can arc through up to 75 units of shield power, hits drain very little power from the target`s shields.
Force Beam
Fires a tight blast of hydrogen gas undergoing a strong force atomic transformation. The weapon is similar to the Fusion Beam, but its shots have a longer range, are more accurate, and can arc through much more shields and armor. On the down side the Force Beam drains less power from the shields and destroys less armor. The energy from a Force Beam jumps through 150 units of armor and can arc through up to 150 units of shield power.
Force Beams are expensive, but tough. They can take up to 160 points of damage and continue to fire. They do a fair amount of damage to control systems, but very little to the target`s shield energy.
Force Beams impacting on armor will cause ord units inside the ship to explode.
Disrupter Cannon
Fires a shock wave of weak force / magnetic energy that disrupts the binding energies of all matter it impacts. The disruption of matter releases a burst of gamma radiation which is deadly to target crew members.
This cannon high damage to life support systems, does a good amount of damage to engines, recharges in just 5 seconds and draws a healthy 8 gw of power a second when recharging.
Mass Driver
Fires very high speed matter packets that drill holes through target ships. These holes cause venting and secondary explosions that are deadly to the target ship`s crew members. This weapon is very vulnerable to point defense fire. The mass driver is very inaccurate, uses 5 ordnance units per shot and takes very little energy to fire, only 10gw.
The Aczanny have a 42% accuarcy bonus when using this weapon.
The Aczanny hull designs have a Mass Driver bonus that causes the weapon to remove 10 extra points of armor. This will work for any race that owns a ship of Aczanny hull design.
Anti-Matter Gun
The anti-matter gun fires a round of anti-matter designed to destroy armor plating. The shots from this gun are very vulnerable to point defense fire and very inaccurate. The gun uses 2 ordnance units per shot. It is very deadly to target crew members., takes very little energy to fire, only 10gw, drains very little from the target`s shields, but blows away a whopping 70 units of armor per hit.
This weapon has a 700 point blast bonus when fired at a ground base.
The Evil Empire's Super Star Cruiser has a special ballistic computer that adds a +100% to this weapons accuracy
Blaster Cannon
Fires a massive brute force blast of dirty energy. The energy is a mix of plasma, photons, quarks and mesons. Designed and widely used by the Lizards as their number one weapon of choice. The blaster cannon has good accuracy, uses 1 ordnance unit per shot, does very heavy damage to engines, does very high amounts of damage to target ship`s parts, is extremely deadly to target`s crew members, has extremely high explosive blast power. It has the slowest rate of fire of all weapons, taking a whole 100 seconds to recharge. The weapon blows away 80 units of target armor with every hit, doing the most amount of damage to target armor of all weapons, can arc through up to 140 units of shield, and every hit drains the target of 180 units of shield power.
This weapon has a 3000 point blast bonus when fired at a ground base.
Ion Cannon
The ion cannon fires a bolt of highly ionized hydrogen. It does very little damage to the hull of the target, but has the nasty side effect of sending a electrical overload to the ship`s control systems, burning out control systems and computers. Ships which lose their control systems are unable to maneuver or fire back, making them an easy target of boarding parties. The static charge from an ion cannon is able to travel through up to 3000 units of armor and do damage to internal systems. It is very hard to shoot down an ion cannon bolt with point defense. The ion cannon`s bolts do no damage to armor . The ion bolts can not get past shields and drains a mere 4 shield power units with every hit.
Energy Mines
Energy mines are very vulnerable to point defense fire, use 3 ordnance units per shot and are very short ranged weapon. These weapons pass through the shields of ships belonging to the Reunited Coalition of Systems and their point defense system are unable to shoot them down.
Energy mines impacting on ship armor will cause repair units inside the ship to burst.
Photon Torpedo Tube
The Photon Torpedo are the longest range of all large weapons. It uses 10 ordnance units per shot, point defense systems have an easy time of shooting down photon torpedoes. It is a highly accurate weapon, does a fair amount of damage to engines, deadly to target crew members, has a high explosive blast power, takes very little energy to fire, only 8gw and draws only 1gw of power when charging. The Solar Federation has a +50 accuracy bonus when using Photon Torpedoes.Stormer ship shields are highly resistant to Photon Torpedoes, their ships shields loose only 5 points of energy instead of the normal 90 points that Photon Torpedoes drain from other ships.
Plasma Bolt Cannon
The weapon requires 150kt weapons mounts, has poor accuracy, uses 2 ordnance units per shot, does high damage to life support systems, does high amounts of damage to target ship`s parts, extremely deadly to target crew members, extremely high explosive blast power, has the largest energy storage cell of all weapons (700 gw of power when fully charged), for use on ships that have a high energy output, because of the high power draw while charging (35 gw of power a second), arcs through up to 70 units of armor, blows away 70 units of armor per shot, shots can arc through 260 units of shield and drains the target of 120 units of shield power.
The Reunited Coalition of Systems have two ships ( Lotus and Aurora) that have a Plasma stream enhancement device that boost weapon range to 3750 combat units on the Lotus and 4750 combat units on the Aurora and increases the weapons accuracy for both ships by 60. Yes, 3750 and 4750 are the actual combat ranges of the weapon, those are not typos. They also use three times the normal amount of ord and charge at twice the normal rate.
Particle Cannon
The Particle Cannon uses 1 ordnance unit per shot, does high damage to life support systems, does a heavy amount of damage to control systems, does fair damage to hyper drive engines and does some damage to engines.
Pulsed Phasor Cannon
The weapon does heavy damage to
engines, has high explosive blast power and drains the target of
100 units of shield power.
The Solar Federation has a +30% accuracy bonus when they use this
weapon.
Ionic Gun Array
This is a massive array of Ion Guns that share a central power supply. The system tracks and fires on a single target. The ion guns fire bolts of highly ionized hydrogen which do very little damage to the hull and engines of the target, but has the nasty side effect of sending a electrical overload to the ships control systems, burning out control systems and computers. Ships which lose their control systems are unable to maneuver or fire back, making them an easy target of boarding parties. The static charge is able to travel through up to 3000 units of armor and do damage to internal systems.
This weapon requires a 700kt weapons mount. It is almost impossible to stop an ionic bolt with point defense. The ionic bolts do a very high amount of damage to control systems, recharges in just 2 seconds, draws a whopping 40gw a second of power and drains a mere 2 shield power units with every hit and does no damage to armor. These weapons like all large weapons can be enhanced with exotic tech to do more damage to the target's shields and armor
Turbo Laser Array
This is a massive array of small laser turrets that share a large central power source and control system. The array tracks and fires on a single target. The weapon requires a 800kt weapons mount. Does heavy damage to hyper drive engines and recharges in just 2 seconds.
Large Turbo Laser Array
This weapon requires a massive 2000 kt weapons mount. It is the most durable of all weapons, it can take up to 450 points of damage and continue to fire. It does a fair amount of damage to control systems, does heavy damage to hyper drive engines, does a fair amount of damage to engines, does high amounts of damage to target ship`s parts, has a high explosive blast power. It is the fastest charging of all weapons, recharging in just 1 second. Draws power at an extreme rate of 100gw of power a second. This system is commonly used on massive hyper drive battle stations.
Gatling Phasor
More firepower per kt than any other weapon system. This nightmarish weapon can pump out a shot every 2 seconds. The gatling phasor requires a 150kt weapons mount.
The Solar Federation has a +40% accuracy bonus when they use this weapon.
| Heavy
Laser |
|
| Shield Drain
|
30 |
| Shield Arc |
0 |
| Armor Drain |
18 |
| Armor Arc |
20 |
| Charge Draw |
1 |
| Full Charge |
40 |
| Charge Time |
40 |
| Max Range |
570 |
| Blast |
40 |
| Kill |
20 |
| Damage Parts
|
40 |
| Damage Eng |
20 |
| Damage Hyp |
7 |
| Damage Sys |
1 |
| Damage Life |
6 |
| Ord Usage |
0 |
| Accuracy |
40 |
| PointD Odds |
40 |
| Hardness |
40 |
| Cost |
10 |
| Mass |
40 |
| Duranium |
30 |
| Tritanium |
1 |
| Molybdenum |
9 |
| Tech Level |
1 |
| Cost of Tech
|
20 |
| Merculite
Rockets |
|
| Shield Drain
|
70 |
| Shield Arc |
10 |
| Armor Drain |
2 |
| Armor Arc |
0 |
| Charge Draw |
1 |
| Full Charge |
12 |
| Charge Time |
12 |
| Max Range |
400 |
| Blast |
50 |
| Kill |
212 |
| Damage Parts
|
5 |
| Damage Eng |
10 |
| Damage Hyp |
1 |
| Damage Sys |
8 |
| Damage Life |
4 |
| Ord Usage |
3 |
| Accuracy |
65 |
| PointD Odds |
75 |
| Hardness |
70 |
| Cost |
40 |
| Mass |
30 |
| Duranium |
1 |
| Tritanium |
28 |
| Molybdenum |
1 |
| Tech Level |
2 |
| Cost of Tech
|
150 |
| 500mm Gun
|
|
| Shield Drain
|
60 |
| Shield Arc |
20 |
| Armor Drain |
10 |
| Armor Arc |
0 |
| Charge Draw |
1 |
| Full Charge |
10 |
| Charge Time |
10 |
| Max Range |
400 |
| Blast |
35 |
| Kill |
40 |
| Damage Parts
|
10 |
| Damage Eng |
1 |
| Damage Hyp |
0 |
| Damage Sys |
1 |
| Damage Life |
1 |
| Ord Usage |
5 |
| Accuracy |
20 |
| PointD Odds |
60 |
| Hardness |
110 |
| Cost |
70 |
| Mass |
60 |
| Duranium |
58 |
| Tritanium |
1 |
| Molybdenum |
1 |
| Tech Level |
3 |
| Cost of Tech
|
150 |
| Sand
Caster |
|
| Shield Drain
|
70 |
| Shield Arc |
0 |
| Armor Drain |
1 |
| Armor Arc |
0 |
| Charge Draw |
4 |
| Full Charge |
20 |
| Charge Time |
5 |
| Max Range |
280 |
| Blast |
1 |
| Kill |
1 |
| Damage Parts
|
1 |
| Damage Eng |
0 |
| Damage Hyp |
0 |
| Damage Sys |
1 |
| Damage Life |
0 |
| Ord Usage |
25 |
| Accuracy |
99 |
| PointD Odds |
0 |
| Hardness |
30 |
| Cost |
120 |
| Mass |
30 |
| Duranium |
28 |
| Tritanium |
1 |
| Molybdenum |
1 |
| Tech Level |
4 |
| Cost of Tech
|
2000 |
| Fusion
Cannon |
|
| Shield Drain
|
5 |
| Shield Arc |
75 |
| Armor Drain |
22 |
| Armor Arc |
60 |
| Charge Draw |
4 |
| Full Charge |
40 |
| Charge Time |
10 |
| Max Range |
410 |
| Blast |
15 |
| Kill |
2 |
| Damage Parts
|
7 |
| Damage Eng |
6 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
59 |
| PointD Odds |
12 |
| Hardness |
40 |
| Cost |
210 |
| Mass |
60 |
| Duranium |
5 |
| Tritanium |
50 |
| Molybdenum |
5 |
| Tech Level |
5 |
| Cost of Tech
|
1200 |
| Force
Beam |
|
| Shield Drain
|
3 |
| Shield Arc |
150 |
| Armor Drain |
6 |
| Armor Arc |
150 |
| Charge Draw |
5 |
| Full Charge |
40 |
| Charge Time |
8 |
| Max Range |
620 |
| Blast |
10 |
| Kill |
2 |
| Damage Parts
|
10 |
| Damage Eng |
5 |
| Damage Hyp |
1 |
| Damage Sys |
6 |
| Damage Life |
1 |
| Ord Usage |
0 |
| Accuracy |
68 |
| PointD Odds |
10 |
| Hardness |
160 |
| Cost |
450 |
| Mass |
40 |
| Duranium |
1 |
| Tritanium |
1 |
| Molybdenum |
38 |
| Tech Level |
6 |
| Cost of Tech
|
1000 |
| Disrupter
Cannon |
|
| Shield Drain
|
15 |
| Shield Arc |
0 |
| Armor Drain |
5 |
| Armor Arc |
25 |
| Charge Draw |
8 |
| Full Charge |
40 |
| Charge Time |
5 |
| Max Range |
490 |
| Blast |
10 |
| Kill |
80 |
| Damage Parts
|
10 |
| Damage Eng |
30 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
60 |
| Ord Usage |
0 |
| Accuracy |
53 |
| PointD Odds |
35 |
| Hardness |
90 |
| Cost |
270 |
| Mass |
40 |
| Duranium |
5 |
| Tritanium |
25 |
| Molybdenum |
10 |
| Tech Level |
7 |
| Cost of Tech
|
900 |
| Mass
Driver |
|
| Shield Drain
|
30 |
| Shield Arc |
0 |
| Armor Drain |
20 |
| Armor Arc |
0 |
| Charge Draw |
1 |
| Full Charge |
10 |
| Charge Time |
10 |
| Max Range |
350 |
| Blast |
10 |
| Kill |
220 |
| Damage Parts
|
10 |
| Damage Eng |
5 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
1 |
| Ord Usage |
5 |
| Accuracy |
21 |
| PointD Odds |
85 |
| Hardness |
10 |
| Cost |
110 |
| Mass |
30 |
| Duranium |
25 |
| Tritanium |
1 |
| Molybdenum |
4 |
| Tech Level |
8 |
| Cost of Tech
|
300 |
| Anti-Matter
Gun |
|
| Shield Drain
|
2 |
| Shield Arc |
20 |
| Armor Drain |
70 |
| Armor Arc |
25 |
| Charge Draw |
1 |
| Full Charge |
10 |
| Charge Time |
10 |
| Max Range |
440 |
| Blast |
90 |
| Kill |
340 |
| Damage Parts
|
20 |
| Damage Eng |
1 |
| Damage Hyp |
1 |
| Damage Sys |
2 |
| Damage Life |
15 |
| Ord Usage |
2 |
| Accuracy |
25 |
| PointD Odds |
70 |
| Hardness |
110 |
| Cost |
80 |
| Mass |
60 |
| Duranium |
58 |
| Tritanium |
1 |
| Molybdenum |
1 |
| Tech Level |
9 |
| Cost of Tech
|
100 |
| Blaster
Cannon |
|
| Shield Drain
|
180 |
| Shield Arc |
140 |
| Armor Drain |
80 |
| Armor Arc |
0 |
| Charge Draw |
3 |
| Full Charge |
300 |
| Charge Time |
100 |
| Max Range |
335 |
| Blast |
220 |
| Kill |
530 |
| Damage Parts
|
150 |
| Damage Eng |
100 |
| Damage Hyp |
1 |
| Damage Sys |
4 |
| Damage Life |
20 |
| Ord Usage |
1 |
| Accuracy |
75 |
| PointD Odds |
20 |
| Hardness |
120 |
| Cost |
210 |
| Mass |
60 |
| Duranium |
2 |
| Tritanium |
2 |
| Molybdenum |
56 |
| Tech Level |
10 |
| Cost of Tech
|
2000 |
| Ion
Cannon |
|
| Shield Drain
|
4 |
| Shield Arc |
0 |
| Armor Drain |
0 |
| Armor Arc |
3000 |
| Charge Draw |
3 |
| Full Charge |
80 |
| Charge Time |
26 |
| Max Range |
640 |
| Blast |
16 |
| Kill |
1 |
| Damage Parts
|
0 |
| Damage Eng |
0 |
| Damage Hyp |
0 |
| Damage Sys |
10 |
| Damage Life |
0 |
| Ord Usage |
0 |
| Accuracy |
40 |
| PointD Odds |
20 |
| Hardness |
95 |
| Cost |
190 |
| Mass |
40 |
| Duranium |
4 |
| Tritanium |
35 |
| Molybdenum |
1 |
| Tech Level |
11 |
| Cost of Tech
|
3700 |
| Energy
Mines |
|
| Shield Drain
|
20 |
| Shield Arc |
0 |
| Armor Drain |
5 |
| Armor Arc |
30 |
| Charge Draw |
10 |
| Full Charge |
120 |
| Charge Time |
12 |
| Max Range |
260 |
| Blast |
40 |
| Kill |
6 |
| Damage Parts
|
40 |
| Damage Eng |
1 |
| Damage Hyp |
1 |
| Damage Sys |
6 |
| Damage Life |
1 |
| Ord Usage |
3 |
| Accuracy |
70 |
| PointD Odds |
70 |
| Hardness |
50 |
| Cost |
90 |
| Mass |
40 |
| Duranium |
1 |
| Tritanium |
1 |
| Molybdenum |
38 |
| Tech Level |
12 |
| Cost of Tech
|
900 |
| Photon
Torpedo Tube |
|
| Shield Drain
|
90 |
| Shield Arc |
0 |
| Armor Drain |
20 |
| Armor Arc |
20 |
| Charge Draw |
1 |
| Full Charge |
8 |
| Charge Time |
8 |
| Max Range |
954 |
| Blast |
170 |
| Kill |
150 |
| Damage Parts
|
35 |
| Damage Eng |
30 |
| Damage Hyp |
1 |
| Damage Sys |
2 |
| Damage Life |
10 |
| Ord Usage |
10 |
| Accuracy |
90 |
| PointD Odds |
95 |
| Hardness |
70 |
| Cost |
300 |
| Mass |
50 |
| Duranium |
40 |
| Tritanium |
9 |
| Molybdenum |
1 |
| Tech Level |
13 |
| Cost of Tech
|
4900 |
| Plasma
Bolt Cannon |
|
| Shield Drain
|
120 |
| Shield Arc |
260 |
| Armor Drain |
70 |
| Armor Arc |
70 |
| Charge Draw |
35 |
| Full Charge |
700 |
| Charge Time |
20 |
| Max Range |
250 |
| Blast |
250 |
| Kill |
450 |
| Damage Parts
|
60 |
| Damage Eng |
1 |
| Damage Hyp |
1 |
| Damage Sys |
4 |
| Damage Life |
45 |
| Ord Usage |
2 |
| Accuracy |
30 |
| PointD Odds |
40 |
| Hardness |
165 |
| Cost |
800 |
| Mass |
150 |
| Duranium |
140 |
| Tritanium |
5 |
| Molybdenum |
5 |
| Tech Level |
14 |
| Cost of Tech
|
5700 |
| Particle
Cannon |
|
| Shield Drain
|
60 |
| Shield Arc |
0 |
| Armor Drain |
13 |
| Armor Arc |
0 |
| Charge Draw |
20 |
| Full Charge |
320 |
| Charge Time |
16 |
| Max Range |
305 |
| Blast |
30 |
| Kill |
10 |
| Damage Parts
|
5 |
| Damage Eng |
16 |
| Damage Hyp |
5 |
| Damage Sys |
16 |
| Damage Life |
30 |
| Ord Usage |
1 |
| Accuracy |
45 |
| PointD Odds |
50 |
| Hardness |
60 |
| Cost |
290 |
| Mass |
40 |
| Duranium |
38 |
| Tritanium |
1 |
| Molybdenum |
1 |
| Tech Level |
15 |
| Cost of Tech
|
2400 |
| Pulsed
Phasor Cannon |
|
| Shield Drain
|
100 |
| Shield Arc |
0 |
| Armor Drain |
60 |
| Armor Arc |
0 |
| Charge Draw |
25 |
| Full Charge |
200 |
| Charge Time |
8 |
| Max Range |
490 |
| Blast |
100 |
| Kill |
30 |
| Damage Parts
|
40 |
| Damage Eng |
60 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
10 |
| Ord Usage |
0 |
| Accuracy |
67 |
| PointD Odds |
35 |
| Hardness |
70 |
| Cost |
650 |
| Mass |
50 |
| Duranium |
2 |
| Tritanium |
8 |
| Molybdenum |
40 |
| Tech Level |
16 |
| Cost of Tech
|
4900 |
| Ionic Gun
Array |
|
| Shield Drain
|
2 |
| Shield Arc |
0 |
| Armor Drain |
0 |
| Armor Arc |
3000 |
| Charge Draw |
40 |
| Full Charge |
80 |
| Charge Time |
2 |
| Max Range |
670 |
| Blast |
10 |
| Kill |
1 |
| Damage Parts
|
0 |
| Damage Eng |
0 |
| Damage Hyp |
0 |
| Damage Sys |
25 |
| Damage Life |
0 |
| Ord Usage |
0 |
| Accuracy |
40 |
| PointD Odds |
0 |
| Hardness |
140 |
| Cost |
1200 |
| Mass |
700 |
| Duranium |
10 |
| Tritanium |
610 |
| Molybdenum |
80 |
| Tech Level |
17 |
| Cost of Tech
|
13500 |
| Turbo
Laser Array |
|
| Shield Drain
|
41 |
| Shield Arc |
0 |
| Armor Drain |
20 |
| Armor Arc |
20 |
| Charge Draw |
25 |
| Full Charge |
50 |
| Charge Time |
2 |
| Max Range |
510 |
| Blast |
50 |
| Kill |
20 |
| Damage Parts
|
25 |
| Damage Eng |
20 |
| Damage Hyp |
15 |
| Damage Sys |
3 |
| Damage Life |
4 |
| Ord Usage |
0 |
| Accuracy |
50 |
| PointD Odds |
10 |
| Hardness |
170 |
| Cost |
3700 |
| Mass |
800 |
| Duranium |
750 |
| Tritanium |
20 |
| Molybdenum |
30 |
| Tech Level |
18 |
| Cost of Tech
|
27000 |
| Large
Turbo Laser Array |
|
| Shield Drain
|
80 |
| Shield Arc |
0 |
| Armor Drain |
45 |
| Armor Arc |
20 |
| Charge Draw |
100 |
| Full Charge |
100 |
| Charge Time |
1 |
| Max Range |
510 |
| Blast |
100 |
| Kill |
45 |
| Damage Parts
|
70 |
| Damage Eng |
50 |
| Damage Hyp |
35 |
| Damage Sys |
12 |
| Damage Life |
10 |
| Ord Usage |
0 |
| Accuracy |
60 |
| PointD Odds |
0 |
| Hardness |
450 |
| Cost |
7200 |
| Mass |
2000 |
| Duranium |
1900 |
| Tritanium |
45 |
| Molybdenum |
55 |
| Tech Level |
19 |
| Cost of Tech
|
45000 |
| Gatling
Phasor |
|
| Shield Drain
|
25 |
| Shield Arc |
0 |
| Armor Drain |
10 |
| Armor Arc |
0 |
| Charge Draw |
15 |
| Full Charge |
30 |
| Charge Time |
2 |
| Max Range |
600 |
| Blast |
25 |
| Kill |
15 |
| Damage Parts
|
20 |
| Damage Eng |
20 |
| Damage Hyp |
1 |
| Damage Sys |
1 |
| Damage Life |
5 |
| Ord Usage |
0 |
| Accuracy |
50 |
| PointD Odds |
30 |
| Hardness |
230 |
| Cost |
2900 |
| Mass |
150 |
| Duranium |
25 |
| Tritanium |
5 |
| Molybdenum |
120 |
| Tech Level |
20 |
| Cost of Tech
|
10900 |
| Shield
Drain |
|
| Heavy Laser |
30 |
| Merculite
Rockets |
70 |
| 500mm Gun |
60 |
| Sand Caster |
70 |
| Fusion
Cannon |
5 |
| Force Beam |
3 |
| Disrupter
Cannon |
15 |
| Mass Driver |
30 |
| Anti-Matter
Gun |
2 |
| Blaster
Cannon |
180 |
| Ion Cannon |
4 |
| Energy Mines
|
20 |
| Photon
Torpedo Tube |
90 |
| Plasma Bolt
Cannon |
120 |
| Particle
Cannon |
60 |
| Pulsed
Phasor Cannon |
100 |
| Ionic Gun
Array |
2 |
| Turbo Laser
Array |
41 |
| Large Turbo
Laser Array |
80 |
| Gatling
Phasor |
25 |
| Shield
Arc |
|
| Heavy Laser |
0 |
| Merculite
Rockets |
10 |
| 500mm Gun |
20 |
| Sand Caster |
0 |
| Fusion
Cannon |
75 |
| Force Beam |
150 |
| Disrupter
Cannon |
0 |
| Mass Driver |
0 |
| Anti-Matter
Gun |
20 |
| Blaster
Cannon |
140 |
| Ion Cannon |
0 |
| Energy Mines
|
0 |
| Photon
Torpedo Tube |
0 |
| Plasma Bolt
Cannon |
260 |
| Particle
Cannon |
0 |
| Pulsed
Phasor Cannon |
0 |
| Ionic Gun
Array |
0 |
| Turbo Laser
Array |
0 |
| Large Turbo
Laser Array |
0 |
| Gatling
Phasor |
0 |
| Armor
Drain |
|
| Heavy Laser |
18 |
| Merculite
Rockets |
2 |
| 500mm Gun |
10 |
| Sand Caster |
1 |
| Fusion
Cannon |
22 |
| Force Beam |
6 |
| Disrupter
Cannon |
5 |
| Mass Driver |
20 |
| Anti-Matter
Gun |
70 |
| Blaster
Cannon |
80 |
| Ion Cannon |
0 |
| Energy Mines
|
5 |
| Photon
Torpedo Tube |
20 |
| Plasma Bolt
Cannon |
70 |
| Particle
Cannon |
13 |
| Pulsed
Phasor Cannon |
60 |
| Ionic Gun
Array |
0 |
| Turbo Laser
Array |
20 |
| Large Turbo
Laser Array |
45 |
| Gatling
Phasor |
10 |
| Armor Arc
|
|
| Heavy Laser |
20 |
| Merculite
Rockets |
0 |
| 500mm Gun |
0 |
| Sand Caster |
0 |
| Fusion
Cannon |
60 |
| Force Beam |
150 |
| Disrupter
Cannon |
25 |
| Mass Driver |
0 |
| Anti-Matter
Gun |
25 |
| Blaster
Cannon |
0 |
| Ion Cannon |
3000 |
| Energy Mines
|
30 |
| Photon
Torpedo Tube |
20 |
| Plasma Bolt
Cannon |
70 |
| Particle
Cannon |
0 |
| Pulsed
Phasor Cannon |
0 |
| Ionic Gun
Array |
3000 |
| Turbo Laser
Array |
20 |
| Large Turbo
Laser Array |
20 |
| Gatling
Phasor |
0 |
| Charge
Draw |
|
| Heavy Laser |
1 |
| Merculite
Rockets |
1 |
| 500mm Gun |
1 |
| Sand Caster |
4 |
| Fusion
Cannon |
4 |
| Force Beam |
5 |
| Disrupter
Cannon |
8 |
| Mass Driver |
1 |
| Anti-Matter
Gun |
1 |
| Blaster
Cannon |
3 |
| Ion Cannon |
3 |
| Energy Mines
|
10 |
| Photon
Torpedo Tube |
1 |
| Plasma Bolt
Cannon |
35 |
| Particle
Cannon |
20 |
| Pulsed
Phasor Cannon |
25 |
| Ionic Gun
Array |
40 |
| Turbo Laser
Array |
25 |
| Large Turbo
Laser Array |
100 |
| Gatling
Phasor |
15 |
| Full
Charge |
|
| Heavy Laser |
40 |
| Merculite
Rockets |
12 |
| 500mm Gun |
10 |
| Sand Caster |
20 |
| Fusion
Cannon |
40 |
| Force Beam |
40 |
| Disrupter
Cannon |
40 |
| Mass Driver |
10 |
| Anti-Matter
Gun |
10 |
| Blaster
Cannon |
300 |
| Ion Cannon |
80 |
| Energy Mines
|
120 |
| Photon
Torpedo Tube |
8 |
| Plasma Bolt
Cannon |
700 |
| Particle
Cannon |
320 |
| Pulsed
Phasor Cannon |
200 |
| Ionic Gun
Array |
80 |
| Turbo Laser
Array |
50 |
| Large Turbo
Laser Array |
100 |
| Gatling
Phasor |
30 |
| Charge
Time |
|
| Heavy Laser |
40 |
| Merculite
Rockets |
12 |
| 500mm Gun |
10 |
| Sand Caster |
5 |
| Fusion
Cannon |
10 |
| Force Beam |
8 |
| Disrupter
Cannon |
5 |
| Mass Driver |
10 |
| Anti-Matter
Gun |
10 |
| Blaster
Cannon |
100 |
| Ion Cannon |
26 |
| Energy Mines
|
12 |
| Photon
Torpedo Tube |
8 |
| Plasma Bolt
Cannon |
20 |
| Particle
Cannon |
16 |
| Pulsed
Phasor Cannon |
8 |
| Ionic Gun
Array |
2 |
| Turbo Laser
Array |
2 |
| Large Turbo
Laser Array |
1 |
| Gatling
Phasor |
2 |
| Max Range
|
|
| Heavy Laser |
570 |
| Merculite
Rockets |
400 |
| 500mm Gun |
400 |
| Sand Caster |
280 |
| Fusion
Cannon |
410 |
| Force Beam |
620 |
| Disrupter
Cannon |
490 |
| Mass Driver |
350 |
| Anti-Matter
Gun |
440 |
| Blaster
Cannon |
335 |
| Ion Cannon |
640 |
| Energy Mines
|
260 |
| Photon
Torpedo Tube |
954 |
| Plasma Bolt
Cannon |
250 |
| Particle
Cannon |
305 |
| Pulsed
Phasor Cannon |
490 |
| Ionic Gun
Array |
670 |
| Turbo Laser
Array |
510 |
| Large Turbo
Laser Array |
510 |
| Gatling
Phasor |
600 |
| Blast |
|
| Heavy Laser |
40 |
| Merculite
Rockets |
50 |
| 500mm Gun |
35 |
| Sand Caster |
1 |
| Fusion
Cannon |
15 |
| Force Beam |
10 |
| Disrupter
Cannon |
10 |
| Mass Driver |
10 |
| Anti-Matter
Gun |
90 |
| Blaster
Cannon |
220 |
| Ion Cannon |
16 |
| Energy Mines
|
40 |
| Photon
Torpedo Tube |
170 |
| Plasma Bolt
Cannon |
250 |
| Particle
Cannon |
30 |
| Pulsed
Phasor Cannon |
100 |
| Ionic Gun
Array |
10 |
| Turbo Laser
Array |
50 |
| Large Turbo
Laser Array |
100 |
| Gatling
Phasor |
25 |
| Kill |
|
| Heavy Laser |
20 |
| Merculite
Rockets |
212 |
| 500mm Gun |
40 |
| Sand Caster |
1 |
| Fusion
Cannon |
2 |
| Force Beam |
2 |
| Disrupter
Cannon |
80 |
| Mass Driver |
220 |
| Anti-Matter
Gun |
340 |
| Blaster
Cannon |
530 |
| Ion Cannon |
1 |
| Energy Mines
|
6 |
| Photon
Torpedo Tube |
150 |
| Plasma Bolt
Cannon |
450 |
| Particle
Cannon |
10 |
| Pulsed
Phasor Cannon |
30 |
| Ionic Gun
Array |
1 |
| Turbo Laser
Array |
20 |
| Large Turbo
Laser Array |
45 |
| Gatling
Phasor |
15 |
| Damage To
Target Parts |
|
| Heavy Laser |
40 |
| Merculite
Rockets |
5 |
| 500mm Gun |
10 |
| Sand Caster |
1 |
| Fusion
Cannon |
7 |
| Force Beam |
10 |
| Disrupter
Cannon |
10 |
| Mass Driver |
10 |
| Anti-Matter
Gun |
20 |
| Blaster
Cannon |
150 |
| Ion Cannon |
0 |
| Energy Mines
|
40 |
| Photon
Torpedo Tube |
35 |
| Plasma Bolt
Cannon |
60 |
| Particle
Cannon |
5 |
| Pulsed
Phasor Cannon |
40 |
| Ionic Gun
Array |
0 |
| Turbo Laser
Array |
25 |
| Large Turbo
Laser Array |
70 |
| Gatling
Phasor |
20 |
| Damage To
Target Engines |
|
| Heavy Laser |
20 |
| Merculite
Rockets |
10 |
| 500mm Gun |
1 |
| Sand Caster |
0 |
| Fusion
Cannon |
6 |
| Force Beam |
5 |
| Disrupter
Cannon |
30 |
| Mass Driver |
5 |
| Anti-Matter
Gun |
1 |
| Blaster
Cannon |
100 |
| Ion Cannon |
0 |
| Energy Mines
|
1 |
| Photon
Torpedo Tube |
30 |
| Plasma Bolt
Cannon |
1 |
| Particle
Cannon |
16 |
| Pulsed
Phasor Cannon |
60 |
| Ionic Gun
Array |
0 |
| Turbo Laser
Array |
20 |
| Large Turbo
Laser Array |
50 |
| Gatling
Phasor |
20 |
| Damage To
Target Hyper Drive |
|
| Heavy Laser |
7 |
| Merculite
Rockets |
1 |
| 500mm Gun |
0 |
| Sand Caster |
0 |
| Fusion
Cannon |
1 |
| Force Beam |
1 |
| Disrupter
Cannon |
1 |
| Mass Driver |
1 |
| Anti-Matter
Gun |
1 |
| Blaster
Cannon |
1 |
| Ion Cannon |
0 |
| Energy Mines
|
1 |
| Photon
Torpedo Tube |
1 |
| Plasma Bolt
Cannon |
1 |
| Particle
Cannon |
5 |
| Pulsed
Phasor Cannon |
1 |
| Ionic Gun
Array |
0 |
| Turbo Laser
Array |
15 |
| Large Turbo
Laser Array |
35 |
| Gatling
Phasor |
1 |
| Damage To
Target Control Systems |
|
| Heavy Laser |
1 |
| Merculite
Rockets |
8 |
| 500mm Gun |
1 |
| Sand Caster |
1 |
| Fusion
Cannon |
1 |
| Force Beam |
6 |
| Disrupter
Cannon |
1 |
| Mass Driver |
1 |
| Anti-Matter
Gun |
2 |
| Blaster
Cannon |
4 |
| Ion Cannon |
10 |
| Energy Mines
|
6 |
| Photon
Torpedo Tube |
2 |
| Plasma Bolt
Cannon |
4 |
| Particle
Cannon |
16 |
| Pulsed
Phasor Cannon |
1 |
| Ionic Gun
Array |
25 |
| Turbo Laser
Array |
3 |
| Large Turbo
Laser Array |
12 |
| Gatling
Phasor |
1 |
| Damage To
Target Life Support |
|
| Heavy Laser |
6 |
| Merculite
Rockets |
4 |
| 500mm Gun |
1 |
| Sand Caster |
0 |
| Fusion
Cannon |
1 |
| Force Beam |
1 |
| Disrupter
Cannon |
60 |
| Mass Driver |
1 |
| Anti-Matter
Gun |
15 |
| Blaster
Cannon |
20 |
| Ion Cannon |
0 |
| Energy Mines
|
1 |
| Photon
Torpedo Tube |
10 |
| Plasma Bolt
Cannon |
45 |
| Particle
Cannon |
30 |
| Pulsed
Phasor Cannon |
10 |
| Ionic Gun
Array |
0 |
| Turbo Laser
Array |
4 |
| Large Turbo
Laser Array |
10 |
| Gatling
Phasor |
5 |
| Ordnance
Usage |
|
| Heavy Laser |
0 |
| Merculite
Rockets |
3 |
| 500mm Gun |
5 |
| Sand Caster |
25 |
| Fusion
Cannon |
0 |
| Force Beam |
0 |
| Disrupter
Cannon |
0 |
| Mass Driver |
5 |
| Anti-Matter
Gun |
2 |
| Blaster
Cannon |
1 |
| Ion Cannon |
0 |
| Energy Mines
|
3 |
| Photon
Torpedo Tube |
10 |
| Plasma Bolt
Cannon |
2 |
| Particle
Cannon |
1 |
| Pulsed
Phasor Cannon |
0 |
| Ionic Gun
Array |
0 |
| Turbo Laser
Array |
0 |
| Large Turbo
Laser Array |
0 |
| Gatling
Phasor |
0 |
| Accuracy |
|
| Heavy Laser |
40 |
| Merculite
Rockets |
65 |
| 500mm Gun |
20 |
| Sand Caster |
99 |
| Fusion
Cannon |
59 |
| Force Beam |
68 |
| Disrupter
Cannon |
53 |
| Mass Driver |
21 |
| Anti-Matter
Gun |
25 |
| Blaster
Cannon |
75 |
| Ion Cannon |
40 |
| Energy Mines
|
70 |
| Photon
Torpedo Tube |
90 |
| Plasma Bolt
Cannon |
30 |
| Particle
Cannon |
45 |
| Pulsed
Phasor Cannon |
67 |
| Ionic Gun
Array |
40 |
| Turbo Laser
Array |
50 |
| Large Turbo
Laser Array |
60 |
| Gatling
Phasor |
50 |
| Point
Defense Intercept Odds |
|
| Heavy Laser |
40 |
| Merculite
Rockets |
75 |
| 500mm Gun |
60 |
| Sand Caster |
0 |
| Fusion
Cannon |
12 |
| Force Beam |
10 |
| Disrupter
Cannon |
35 |
| Mass Driver |
85 |
| Anti-Matter
Gun |
70 |
| Blaster
Cannon |
20 |
| Ion Cannon |
20 |
| Energy Mines
|
70 |
| Photon
Torpedo Tube |
95 |
| Plasma Bolt
Cannon |
40 |
| Particle
Cannon |
50 |
| Pulsed
Phasor Cannon |
35 |
| Ionic Gun
Array |
0 |
| Turbo Laser
Array |
10 |
| Large Turbo
Laser Array |
0 |
| Gatling
Phasor |
30 |
| Hardness |
|
| Heavy Laser |
40 |
| Merculite
Rockets |
70 |
| 500mm Gun |
110 |
| Sand Caster |
30 |
| Fusion
Cannon |
40 |
| Force Beam |
160 |
| Disrupter
Cannon |
90 |
| Mass Driver |
10 |
| Anti-Matter
Gun |
110 |
| Blaster
Cannon |
120 |
| Ion Cannon |
95 |
| Energy Mines
|
50 |
| Photon
Torpedo Tube |
70 |
| Plasma Bolt
Cannon |
165 |
| Particle
Cannon |
60 |
| Pulsed
Phasor Cannon |
70 |
| Ionic Gun
Array |
140 |
| Turbo Laser
Array |
170 |
| Large Turbo
Laser Array |
450 |
| Gatling
Phasor |
230 |
| Cost |
|
| Heavy Laser |
10 |
| Merculite
Rockets |
40 |
| 500mm Gun |
70 |
| Sand Caster |
120 |
| Fusion
Cannon |
210 |
| Force Beam |
450 |
| Disrupter
Cannon |
270 |
| Mass Driver |
110 |
| Anti-Matter
Gun |
80 |
| Blaster
Cannon |
210 |
| Ion Cannon |
190 |
| Energy Mines
|
90 |
| Photon
Torpedo Tube |
300 |
| Plasma Bolt
Cannon |
800 |
| Particle
Cannon |
290 |
| Pulsed
Phasor Cannon |
650 |
| Ionic Gun
Array |
1200 |
| Turbo Laser
Array |
3700 |
| Large Turbo
Laser Array |
7200 |
| Gatling
Phasor |
2900 |
| Mass |
|
| Heavy Laser |
40 |
| Merculite
Rockets |
30 |
| 500mm Gun |
60 |
| Sand Caster |
30 |
| Fusion
Cannon |
60 |
| Force Beam |
40 |
| Disrupter
Cannon |
40 |
| Mass Driver |
30 |
| Anti-Matter
Gun |
60 |
| Blaster
Cannon |
60 |
| Ion Cannon |
40 |
| Energy Mines
|
40 |
| Photon
Torpedo Tube |
50 |
| Plasma Bolt
Cannon |
150 |
| Particle
Cannon |
40 |
| Pulsed
Phasor Cannon |
50 |
| Ionic Gun
Array |
700 |
| Turbo Laser
Array |
800 |
| Large Turbo
Laser Array |
2000 |
| Gatling
Phasor |
150 |
| Duranium |
|
| Heavy Laser |
30 |
| Merculite
Rockets |
1 |
| 500mm Gun |
58 |
| Sand Caster |
28 |
| Fusion
Cannon |
5 |
| Force Beam |
1 |
| Disrupter
Cannon |
5 |
| Mass Driver |
25 |
| Anti-Matter
Gun |
58 |
| Blaster
Cannon |
2 |
| Ion Cannon |
4 |
| Energy Mines
|
1 |
| Photon
Torpedo Tube |
40 |
| Plasma Bolt
Cannon |
140 |
| Particle
Cannon |
38 |
| Pulsed
Phasor Cannon |
2 |
| Ionic Gun
Array |
10 |
| Turbo Laser
Array |
750 |
| Large Turbo
Laser Array |
1900 |
| Gatling
Phasor |
25 |
| Tritanium
|
|
| Heavy Laser |
1 |
| Merculite
Rockets |
28 |
| 500mm Gun |
1 |
| Sand Caster |
1 |
| Fusion
Cannon |
50 |
| Force Beam |
1 |
| Disrupter
Cannon |
25 |
| Mass Driver |
1 |
| Anti-Matter
Gun |
1 |
| Blaster
Cannon |
2 |
| Ion Cannon |
35 |
| Energy Mines
|
1 |
| Photon
Torpedo Tube |
9 |
| Plasma Bolt
Cannon |
5 |
| Particle
Cannon |
1 |
| Pulsed
Phasor Cannon |
8 |
| Ionic Gun
Array |
610 |
| Turbo Laser
Array |
20 |
| Large Turbo
Laser Array |
45 |
| Gatling
Phasor |
5 |
| Molybdenum
|
|
| Heavy Laser |
9 |
| Merculite
Rockets |
1 |
| 500mm Gun |
1 |
| Sand Caster |
1 |
| Fusion
Cannon |
5 |
| Force Beam |
38 |
| Disrupter
Cannon |
10 |
| Mass Driver |
4 |
| Anti-Matter
Gun |
1 |
| Blaster
Cannon |
56 |
| Ion Cannon |
1 |
| Energy Mines
|
38 |
| Photon
Torpedo Tube |
1 |
| Plasma Bolt
Cannon |
5 |
| Particle
Cannon |
1 |
| Pulsed
Phasor Cannon |
40 |
| Ionic Gun
Array |
80 |
| Turbo Laser
Array |
30 |
| Large Turbo
Laser Array |
55 |
| Gatling
Phasor |
120 |
| Tech
Level |
|
| Heavy Laser |
1 |
| Merculite
Rockets |
2 |
| 500mm Gun |
3 |
| Sand Caster |
4 |
| Fusion
Cannon |
5 |
| Force Beam |
6 |
| Disrupter
Cannon |
7 |
| Mass Driver |
8 |
| Anti-Matter
Gun |
9 |
| Blaster
Cannon |
10 |
| Ion Cannon |
11 |
| Energy Mines
|
12 |
| Photon
Torpedo Tube |
13 |
| Plasma Bolt
Cannon |
14 |
| Particle
Cannon |
15 |
| Pulsed
Phasor Cannon |
16 |
| Ionic Gun
Array |
17 |
| Turbo Laser
Array |
18 |
| Large Turbo
Laser Array |
19 |
| Gatling
Phasor |
20 |
| Cost of
Tech |
|
| Heavy Laser |
20 |
| Merculite
Rockets |
150 |
| 500mm Gun |
150 |
| Sand Caster |
2000 |
| Fusion
Cannon |
1200 |
| Force Beam |
1000 |
| Disrupter
Cannon |
900 |
| Mass Driver |
300 |
| Anti-Matter
Gun |
100 |
| Blaster
Cannon |
2000 |
| Ion Cannon |
3700 |
| Energy Mines
|
900 |
| Photon
Torpedo Tube |
4900 |
| Plasma Bolt
Cannon |
5700 |
| Particle
Cannon |
2400 |
| Pulsed
Phasor Cannon |
4900 |
| Ionic Gun
Array |
13500 |
| Turbo Laser
Array |
27000 |
| Large Turbo
Laser Array |
45000 |
| Gatling
Phasor |
10900 |
Jan 10th, 2004