Ship Hull Design Sheet

Hull name:

Hull mass:

Warp drag modifier: (100 = Normal)

Warp signature: (100 = Normal)

Max speed: (0 to 400)

Has hyperdrive?: (Y/N)

Max Hyper jump: (30 to 900

Has cloaking device?: (Y/N)

Cloak fuel burn: (0 to 1000)

Scanner Range: (5 to 1000) (250 = Normal)

Engines and Power

Engine count: (0 to 30)

Generator count: (0 to 5)

Tractor beam power: (0 to 20000)

Power bank: (0 to 10000)

Defenses and Damage Resistance

Armor limit: (0 to 10000)

Shield limit: (0 to 3000)

Damage mod parts: (0 to 1000) (100 = Normal)

Damage mod system: (0 to 1000) (100 = Normal)

Damage mod engine: (0 to 1000) (100 = Normal)

Damage mod life support: (0 to 1000) (100 = Normal)

Damage mod hyperdrive: (0 to 1000) (100 = Normal)

Combat Factors

Evasive mod: (0 to 100) (0 = normal)

Attack mod: (0 to 100) (0 = normal)

Soft spot: (0 to 100) (1 = normal)

Weapons:

Point defense weapons: (0 to 10)

Small weapons: (0 to 30)

Large weapons: (0 to 20)

Large limit: (30 to 2000)

Super Weapon Mount: (Type 1, Type 2, Type 3, Type 4 or Type 5)

Fighter Bays: (0 to 20)

Bay Size: (1 to 100)

Cargo and storage tanks

Fuel tank: (10 to 20000)

Pod bays: (0 to 20)

Maximum cargo: (0 to 20000)

Maximum ordnance: (0 to 20000)

Maximum repair units: (10 to 20000)

Crew and personnel

Crew Size: (50 to 1000000)

Guest Size: (0 to 1000000)

Cost and Metals

Tech level: (1 to 20)

Duranium:

Tritanium:

Molybdenum:

Cost:

Ship can build new ships: (Y/N)

Maximum size ship that can be built: (0 to 20000)

Special: