Begin Start
GAMENAME = JoeJoe
HOSTNAME = EBERT
RSTNAME = EBB
End
'Reads in a map file
Begin Map
id = NOTRANDOM
file = "echo.map"
End
'Races Assign the players a race
Begin Races
Playercount = 7 'up to 30 players in the game
Player(1) = 101 'Fed
Player(2) = 101 'Fed
Player(3) = 101 'Fed
Player(4) = 101 'Fed
Player(5) = 101 'Fed
Player(6) = 101 'Fed
Player(7) = 101 'Fed
Player(8) = 101 'Fed
Player(9) = 101 'Fed
Player(10) = 101 'Fed
Player(11) = 101 'Fed
Player(12) = 101 'Fed
Player(13) = 101 'Fed
Player(14) = 101 'Fed
Player(15) = 101 'Fed
Player(16) = 101 'Fed
Player(17) = 101 'Fed
Player(18) = 101 'Fed
Player(19) = 101 'Fed
Player(20) = 101 'Fed
Player(21) = 101 'Fed
Player(22) = 101 'Fed
Player(23) = 101 'Fed
Player(24) = 101 'Fed
Player(25) = 101 'Fed
Player(26) = 101 'Fed
Player(27) = 101 'Fed
Player(28) = 101 'Fed
Player(29) = 101 'Fed
Player(30) = 101 'Fed
End
'Names to be used as random planet names
Begin PlanetNames
name = "CLEAR" 'Clears the name list
name = "Lucid 3"
name = "Trunkmore"
name = "Verdonia"
name = "Gimbid 9"
name = "Vargus Wells"
name = "Crescent Station"
name = "Gatetonania"
name = "Flexdonia"
name = "Memi 7"
name = "Totanimerria"
name = "Morriab"
name = "Lithia Haven"
name = "Ebian"
name = "Gornab"
name = "Sedonnia"
name = "Ratchaila"
name = "Beatax 2"
name = "Carter"
name = "Orknest"
name = "Orknest 2"
name = "Orknest 3"
End
Begin Planet
name = RANDOM
ID = RANDOM
state = 0 'Normal One planet*
'1 Asteroid field
'2 Nothing
climate = DICE(1,100) ' Range (0 to 100)
star = DICE(1,21) '
' 1 Brown Dwarf
' 2 Neutron Star
' 3 White Dwarf
' 4 Blue Dwarf
' 5 Binary Red
' 6 Orange
' 7 Orange Yellow
' 8 Yellow
' 9 Neutron Yellow Binary
' 10 Red White
' 11 Red Yellow Binary
' 12 Yellow / Yellow Binary
' 13 White
' 14 White / Yellow Binary
' 15 White / White Binary
' 16 Yellow White
' 17 Yellow Trinary
' 18 Green
' 19 Binary Green
' 20 Red Giant
' 21 Blue Giant
x = DICE(1000,3000) ' Range 500 to 3500
y = DICE(1000,3000) '
native(1) = 20
native(2) = 110
native(3) = 10
native(4) = 30
native(5) = 40
native(6) = 50
native(7) = 0
native(8) = 60
native(9) = 80
native(10) = 110 ' number of natives on the planet
HDstress = DICE(1,500) ' Hyperdimentional stress (Houglands)
(range 1 to 1000)
HDinteria = DICE(1,50) ' Resistance to stress (range 1 to 1000)
HDbasefreq = DICE(-10,10) ' delta stress
easyN = DICE(1,100) ' How hard it is to mine oreN
easyD = DICE(1,100)
easyT = DICE(1,100)
easyM = DICE(1,100)
oreN = DICE(1,1000)
oreD = DICE(1,2000)
oreT = DICE(1,1500)
oreM = DICE(1,100)
eleN = DICE(1,50)
eleD = DICE(1,1000)
eleT = DICE(1,300)
eleM = 0
resN = DICE(500,25000)
resD = DICE(500,18000)
resT = DICE(300,12000)
resM = DICE(0,5000)
eleFood = DICE(0,2000)
eleMed = DICE(0,10)
contraband(1) = 0
contraband(2) = 10
contraband(3) = 30
contraband(4) = 40
contraband(5) = 50
contraband(6) = 60
contraband(7) = 70
contraband(8) = 80
contraband(9) = 90
contraband(10) = 100
contraband(11) = 120
contraband(12) = 11110
eleFIX = 10
eleS = DICE(1,100)
eleOrd = 10
Cash = DICE(1,100)
End
Begin Planet
name = "Cornuck"
ID = RANDOM
state = 0 'Normal One planet*
'1 Asteroid field
'2 Nothing
climate = DICE(1,100) ' Range (0 to 100)
star = DICE(1,21) '
' 1 Brown Dwarf
' 2 Neutron Star
' 3 White Dwarf
' 4 Blue Dwarf
' 5 Binary Red
' 6 Orange
' 7 Orange Yellow
' 8 Yellow
' 9 Neutron Yellow Binary
' 10 Red White
' 11 Red Yellow Binary
' 12 Yellow / Yellow Binary
' 13 White
' 14 White / Yellow Binary
' 15 White / White Binary
' 16 Yellow White
' 17 Yellow Trinary
' 18 Green
' 19 Binary Green
' 20 Red Giant
' 21 Blue Giant
x = 2100
y = 2100
native(1) = 20
native(2) = 110
native(3) = 10
native(4) = 30
native(5) = 40
native(6) = 50
native(7) = 0
native(8) = 60
native(9) = 80
native(10) = 110 ' number of natives on the planet
HDstress = DICE(1,500) ' Hyperdimentional stress (Houglands)
(range 1 to 1000)
HDinteria = DICE(1,50) ' Resistance to stress (range 1 to 1000)
HDbasefreq = DICE(-10,10) ' delta stress
easyN = DICE(1,100) ' How hard it is to mine oreN
easyD = DICE(1,100)
easyT = DICE(1,100)
easyM = DICE(1,100)
oreN = DICE(1,1000) 'Ore on the surface
oreD = DICE(1,2000)
oreT = DICE(1,1500)
oreM = DICE(1,100)
eleN = DICE(1,50)
eleD = DICE(1,1000)
eleT = DICE(1,300)
eleM = 0
resN = DICE(500,25000) 'Ore in the ground
resD = DICE(500,18000)
resT = DICE(300,12000)
resM = DICE(0,5000)
eleFood = DICE(0,2000)
eleMed = DICE(0,10)
contraband(1) = 0
contraband(2) = 10
contraband(3) = 30
contraband(4) = 40
contraband(5) = 50
contraband(6) = 60
contraband(7) = 70
contraband(8) = 80
contraband(9) = 90
contraband(10) = 100
contraband(11) = 120
contraband(12) = 11110
eleFIX = 10
eleS = DICE(1,100)
eleOrd = 10
Cash = DICE(1,100)
End
'make a planet that has 10000 type 1 natives
Begin Planet
native(1) = 10000
End
Begin Planet
native(2) = 10000
End
Begin Planet
contraband(9) = 1000
End
Begin Planet
End
Begin Planet
End
Begin Planet
End
Begin Planet
End
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 15
ID = NOTRANDOM
name = "USS Jolly"
ShipLog = "Moving people"
pNum = 2 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 1 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 1
PDWeapon(3) = 1
PDWeapon(4) = 1
PDWeapon(5) = 1
PDWeapon(6) = 1
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 1
LWeapon(3) = 1
LWeapon(4) = 1
LWeapon(5) = 1
LWeapon(6) = 1
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 1
SWeapon(3) = 1
SWeapon(4) = 1
SWeapon(5) = 1
SWeapon(6) = 1
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Generator(1) = 1 ' Type of generator in this slot
Generator(2) = 1
Generator(3) = 1
Generator(4) = 1
Generator(5) = 1
HugeWeapon = 0 ' Flavor of Huge weapon
HypEng = 0
Eng = 1 ' Flavor of engine on ship
ShieldFlavor = 1 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 1000 ' Missiles / bullets etc
eleS = 10 ' Supplies on ship
eleFIX = 10000 ' Repair units on ship
Cash = 1000 ' Cash on ship
Crew = 1000 ' Number of crew members
Troops = 100 ' Number of combat troops
Colonists = 4000 ' Number of colonists
HighGuard = 10 ' Number of high-guard rangers
eleD = 1 ' Duranium Metal
eleT = 1
eleM = 1
eleFood = 10
eleMed = 10
x = 2100
y = 2100
fcode = "JAG" 'the friendly code
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 0 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 500 ' Amount of armor
Happy = 100
Skill = 100
Experience = 1000
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
Begin Base
pNum = 1 'Race that owns the base range(1 to 30)
name = "Base 12"
native(1) = 100 'Native pop numbers range(0 to 1000000000)
native(2) = 100
native(3) = 100
native(4) = 100
native(5) = 100
native(6) = 100
native(7) = 100
native(8) = 100
native(9) = 100
native(10) = 100
nativehappy(1) = 70 'Native happiness range (0 To 100)
nativehappy(2) = 70
nativehappy(3) = 70
nativehappy(4) = 70
nativehappy(5) = 70
nativehappy(6) = 70
nativehappy(7) = 70
nativehappy(8) = 70
nativehappy(9) = 70
nativehappy(10) = 70
colonisthappy = 70 'range (0 to 100)
oreN = 10 ' ore on surface range(0 to 1000000000)
oreD = 100
oreT = 100
oreM = 100
eleN = 100 ' items on surface range(0 to 1000000000)
eleD = 100
eleT = 100
eleM = 100
eleFood = 100
eleMed = 100
contraGOOD(1) = 100 'The contraband my race is in control of
contraGOOD(2) = 100
contraGOOD(3) = 100
contraGOOD(4) = 100
contraGOOD(5) = 100
contraGOOD(6) = 100
contraGOOD(7) = 100
contraGOOD(8) = 100
contraGOOD(9) = 100
contraGOOD(10) = 100
contraGOOD(11) = 100
contraGOOD(12) = 100
contraBAD(1) = 100 'The contraband my race is "using"
(BAD)
contraBAD(2) = 100
contraBAD(3) = 100
contraBAD(4) = 100
contraBAD(5) = 100
contraBAD(6) = 100
contraBAD(7) = 100
contraBAD(8) = 100
contraBAD(9) = 100
contraBAD(10) = 100
contraBAD(11) = 100
contraBAD(12) = 100
eleFIX = 100 ' Fix starship parts
eleS = 100 ' Supplies
struct(0) = 1 ' Pod Pad
struct(1) = 1 ' Air Attack Base
struct(2) = 1 ' Military Spaceport
struct(3) = 1 ' Engine Planet
struct(4) = 1 ' Mech Planet
struct(5) = 1 ' Fighter Planet
struct(6) = 1 ' Med Lab
struct(7) = 1 ' Government Center
struct(8) = 1 ' Base Shield
struct(9) = 1 ' Ordnance Planet
struct(10) = 1 ' Weapons Factory
struct(11) = 1 ' Ship Parts Factory
smelter = 1
Crew = 1000
Troop = 1000
HighGuard = 100
colonists = 100000
Cash = 100
factory = 2
Mine = 6
antiair = 1
Fighter(1) = 100
Fighter(2) = 10
Fighter(3) = 10
training = 2
eleOrd = 1
pTroop(1) = 10 ' Prisoners (Troops)
pTroop(2) = 10 ' for all other races
pTroop(3) = 10
pTroop(4) = 10
pTroop(5) = 10
pTroop(6) = 10
pTroop(7) = 10
pTroop(8) = 10
pTroop(9) = 10
pTroop(10) = 10
pTroop(11) = 10
pTroop(12) = 10
pTroop(13) = 10
pTroop(14) = 10
pTroop(15) = 10
pTroop(16) = 10
pTroop(17) = 10
pTroop(18) = 10
pTroop(19) = 10
pTroop(20) = 10
pTroop(21) = 10
pTroop(22) = 10
pTroop(23) = 10
pTroop(24) = 10
pTroop(25) = 10
pTroop(26) = 10
pTroop(27) = 10
pTroop(28) = 10
pTroop(29) = 10
pTroop(30) = 10
pColonist(1) = 10 'Enemy Prisoners (Colonists)
pColonist(2) = 10
pColonist(3) = 10
pColonist(4) = 10
pColonist(5) = 10
pColonist(6) = 10
pColonist(7) = 10
pColonist(8) = 10
pColonist(9) = 10
pColonist(10) = 10
pColonist(11) = 10
pColonist(12) = 10
pColonist(13) = 10
pColonist(14) = 10
pColonist(15) = 10
pColonist(16) = 10
pColonist(17) = 10
pColonist(18) = 10
pColonist(19) = 10
pColonist(20) = 10
pColonist(21) = 10
pColonist(22) = 10
pColonist(23) = 10
pColonist(24) = 10
pColonist(25) = 10
pColonist(26) = 10
pColonist(27) = 10
pColonist(28) = 10
pColonist(29) = 10
pColonist(30) = 10
pGuard(1) = 10 'Enemy prisoners (Highguard rangers)
pGuard(2) = 10
pGuard(3) = 10
pGuard(4) = 10
pGuard(5) = 10
pGuard(6) = 10
pGuard(7) = 10
pGuard(8) = 10
pGuard(9) = 10
pGuard(10) = 10
pGuard(11) = 10
pGuard(12) = 10
pGuard(13) = 10
pGuard(14) = 10
pGuard(15) = 10
pGuard(16) = 10
pGuard(17) = 10
pGuard(18) = 10
pGuard(19) = 10
pGuard(20) = 10
pGuard(21) = 10
pGuard(22) = 10
pGuard(23) = 10
pGuard(24) = 10
pGuard(25) = 10
pGuard(26) = 10
pGuard(27) = 10
pGuard(28) = 10
pGuard(29) = 10
pGuard(30) = 10
pCrew(1) = 10
pCrew(2) = 10
pCrew(3) = 10
pCrew(4) = 10
pCrew(5) = 10
pCrew(6) = 10
pCrew(7) = 10
pCrew(8) = 10
pCrew(9) = 10
pCrew(10) = 10
pCrew(11) = 10
pCrew(12) = 10
pCrew(13) = 10
pCrew(14) = 10
pCrew(15) = 10
pCrew(16) = 10
pCrew(17) = 10
pCrew(18) = 10
pCrew(19) = 10
pCrew(20) = 10
pCrew(21) = 10
pCrew(22) = 10
pCrew(23) = 10
pCrew(24) = 10
pCrew(25) = 10
pCrew(26) = 10
pCrew(27) = 10
pCrew(28) = 10
pCrew(29) = 10
pCrew(30) = 10
city = 10
terraformer = 1
farm = 10
lasercannon = 10
ioncannon = 1
raidshelter = 1
pubspaceport = 1
mech(1) = 10
mech(2) = 20
mech(3) = 30
huge(1) = 1 'Ship Part: Super weapon
huge(2) = 1
huge(3) = 1
huge(4) = 1
huge(5) = 1
PDWeapon(1) = 1 'Ship Part: Point defense
PDWeapon(2) = 1
PDWeapon(3) = 1
PDWeapon(4) = 1
PDWeapon(5) = 1
PDWeapon(6) = 1
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 'Ship Part: Large ship weapon
LWeapon(2) = 1
LWeapon(3) = 1
LWeapon(4) = 1
LWeapon(5) = 1
LWeapon(6) = 1
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 'Ship Part: Small weapon
SWeapon(2) = 1
SWeapon(3) = 1
SWeapon(4) = 1
SWeapon(5) = 1
SWeapon(6) = 1
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
Eng(1) = 100 'Ship Part: Engines
Eng(2) = 100
Eng(3) = 10
Eng(4) = 10
Eng(5) = 10
Eng(6) = 10
Eng(7) = 10
Eng(8) = 10
Eng(9) = 10
Eng(10) = 10
Eng(11) = 10
Eng(12) = 10
Eng(13) = 10
Eng(14) = 10
Eng(15) = 10
Eng(16) = 10
Eng(17) = 10
Eng(18) = 10
Eng(19) = 10
Eng(20) = 10
hyp(1) = 1 'Ship Part: Hyperdrive
hyp(2) = 1
hyp(3) = 1
hyp(4) = 1
hyp(5) = 1
hyp(6) = 1
hyp(7) = 1
hyp(8) = 1
hyp(9) = 1
hyp(10) = 1
Shield(1) = 1 'Ship Part: Shield
Shield(2) = 1
Shield(3) = 1
Shield(4) = 1
Shield(5) = 1
Shield(6) = 1
Shield(7) = 1
Shield(8) = 1
Shield(9) = 1
Shield(10) = 1
gen(1) = 1 'Ship Part: Power Generater
gen(2) = 1
gen(3) = 1
gen(4) = 1
gen(5) = 1
gen(6) = 1
gen(7) = 1
gen(8) = 1
gen(9) = 1
gen(10) = 1
Armor = 1000 ' Ship Parts: Armor
undercity = 1 ' Underground city
scanner = 1
HullPlans = 1 ' Enemy ship plans
crime = 10 ' Crime rating
rougeColonists = 100 ' Colonists that have turned against the
base
rougeNatives = 10 ' Natives that have turned against the base
fcode = "AAA" ' The planet friendly code
x = 2000 ' Bases point in space
y = 2000 ' (Base will lock to nearest planet)
End
begin base
pnum = 2
x = 1847
y = 1882
ioncannon = 10
antiair = 100
end
begin base
pnum = 2
name = "Sundowner"
x = 1277
y = 2832
ioncannon = 10
antiair = 10
end
begin base
pnum = 2
name = "Winnamucca"
x = 1277
y = 2832
eleN = 123
eleD = 9222
eleT = 1223
eleM = 1232
oreN = 1022
oreD = 1232
oreT = 121
oreM = 123
ioncannon = 10
antiair = 10
end
begin base
pnum = 2
name = "Elko"
x = 1580
y = 2627
eleN = 2123
eleD = 211222
eleT = 21223
eleM = 21232
oreN = 21022
oreD = 21232
oreT = 2121
oreM = 2123
ioncannon = 10
antiair = 10
end
begin base
pnum = 2
name = "Carson City"
x = 1085
y = 1607
eleN = 123
eleD = 9222
eleT = 1223
eleM = 1232
oreN = 1022
oreD = 1232
oreT = 121
oreM = 123
ioncannon = 10
antiair = 10
end
Begin ConPod
name = "Con Pod 1" ' String * 20
eleD = 100
eleT = 100
eleM = 100
Cash = 200
x = 2010
y = 2015
pNum = 2 ' Owner player number
HullPlans = 1 ' Special hull plans of a ship (range 0 to 500)
countdown = 40 ' Time to self distruct if left in space
End
Begin OrePod
name = "Ore Pod 3" ' String * 20
oreN = 100
oreD = 100
oreT = 100
oreM = 100
x = 1901
y = 1910
pNum = 2 ' Owner player number
countdown = 40 ' Time to self distruct if left in space
End
Begin OrePod
name = "Ore Pod 4" ' String * 20
oreN = 100
oreD = 100
oreT = 100
oreM = 100
x = 1801
y = 1910
pNum = 2 ' Owner player number
countdown = 40 ' Time to self distruct if left in space
End
Begin OrePod
name = "Ore Pod 5" ' String * 20
oreN = 100
oreD = 100
oreT = 100
oreM = 100
x = 1501
y = 1910
pNum = 2 ' Owner player number
countdown = 40 ' Time to self distruct if left in space
End
Begin OrePod
name = "Ore Pod 6" ' String * 20
oreN = 100
oreD = 100
oreT = 100
oreM = 100
x = 1901
y = 2110
pNum = 2 ' Owner player number
countdown = 40 ' Time to self distruct if left in space
End
Type LifePod
name = "Life Pod 1" ' String * 20
x = 1950
y = 1940
pNum = 2 ' Owner player number
pTroop = 100
pColonist = 100
pGuard = 100
pCrew = 100
pRace = 1 ' Player that is in the pod
countdown = 20 ' Time to self distruct if left in space
freeze = 1 ' If = 1 then lifeforms are frozen
End
Type LifePod
name = "Life Pod 2" ' String * 20
x = 2150
y = 2940
pNum = 2 ' Owner player number
pTroop = 100
pColonist = 100
pGuard = 100
pCrew = 100
pRace = 1 ' Player that is in the pod
countdown = 20 ' Time to self distruct if left in space
freeze = 1 ' If = 1 then lifeforms are frozen
End
Type LifePod
name = "Life Pod 3" ' String * 20
x = 1951
y = 2140
pNum = 2 ' Owner player number
pTroop = 100
pColonist = 100
pGuard = 100
pCrew = 100
pRace = 1 ' Player that is in the pod
countdown = 20 ' Time to self distruct if left in space
freeze = 1 ' If = 1 then lifeforms are frozen
End
Begin AssaultPod
name = "Assault 3" ' String * 20
pNum = 2 ' Player that owns this pod
x = 1945
y = 1922
Troop = 200
Colonist = 400
Guard = 200
Crew = 100
Mech(1) = 10 ' Ground assault units
Mech(2) = 10
Mech(3) = 20
Fighter(1) = 40 ' Fighter assault units
Fighter(2) = 10
Fighter(3) = 20
countdown = 60 ' Time to self distruct if left in space
End
Begin AssaultPod
name = "Assault 4" ' String * 20
pNum = 2 ' Player that owns this pod
x = 1599
y = 1622
Troop = 200
Colonist = 400
Guard = 200
Crew = 100
Mech(1) = 10 ' Ground assault units
Mech(2) = 10
Mech(3) = 20
Fighter(1) = 40 ' Fighter assault units
Fighter(2) = 10
Fighter(3) = 20
countdown = 60 ' Time to self distruct if left in space
End
Begin AssaultPod
name = "Assault 5" ' String * 20
pNum = 2 ' Player that owns this pod
x = 2245
y = 2322
Troop = 200
Colonist = 400
Guard = 200
Crew = 100
Mech(1) = 10 ' Ground assault units
Mech(2) = 10
Mech(3) = 20
Fighter(1) = 40 ' Fighter assault units
Fighter(2) = 10
Fighter(3) = 20
countdown = 60 ' Time to self distruct if left in space
End
Begin ShipOutfitPod
name = "Outfit Pod" ' String * 20
pNum = 2 ' Player that owns this pod
x = 1920
y = 1925
PDWeapon(1) = 1 ' Flavor of point defense in this slot
PDWeapon(2) = 1
PDWeapon(3) = 1
PDWeapon(4) = 1
PDWeapon(5) = 1
PDWeapon(6) = 1
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot
LWeapon(2) = 1
LWeapon(3) = 1
LWeapon(4) = 1
LWeapon(5) = 1
LWeapon(6) = 1
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 1
SWeapon(3) = 1
SWeapon(4) = 1
SWeapon(5) = 1
SWeapon(6) = 1
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Gen(1) = 1 ' Type of generator in this slot
Gen(2) = 1
Gen(3) = 1
Gen(4) = 1
Gen(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 1 ' Flavor of hyper engine
Eng = 1 ' Flavor of subspace engine
EngCount = 20 ' Engine count
ShieldFlavor = 1 ' Flavor of shield generator
Armor = 300 ' Amount of armor
End
Begin ShipOutfitPod
name = "Outfit Pod 2" ' String * 20
pNum = 2 ' Player that owns this pod
x = 1930
y = 1995
PDWeapon(1) = 1 ' Flavor of point defense in this slot
PDWeapon(2) = 1
PDWeapon(3) = 1
PDWeapon(4) = 1
PDWeapon(5) = 1
PDWeapon(6) = 1
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot
LWeapon(2) = 1
LWeapon(3) = 1
LWeapon(4) = 1
LWeapon(5) = 1
LWeapon(6) = 1
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 1
SWeapon(3) = 1
SWeapon(4) = 1
SWeapon(5) = 1
SWeapon(6) = 1
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Gen(1) = 1 ' Type of generator in this slot
Gen(2) = 1
Gen(3) = 1
Gen(4) = 1
Gen(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 1 ' Flavor of hyper engine
Eng = 1 ' Flavor of subspace engine
EngCount = 20 ' Engine count
ShieldFlavor = 1 ' Flavor of shield generator
Armor = 300 ' Amount of armor
End
Begin ShipOutfitPod
name = "Outfit Pod 3" ' String * 20
pNum = 2 ' Player that owns this pod
x = 2192
y = 2225
PDWeapon(1) = 1 ' Flavor of point defense in this slot
PDWeapon(2) = 1
PDWeapon(3) = 1
PDWeapon(4) = 1
PDWeapon(5) = 1
PDWeapon(6) = 1
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot
LWeapon(2) = 1
LWeapon(3) = 1
LWeapon(4) = 1
LWeapon(5) = 1
LWeapon(6) = 1
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 1
SWeapon(3) = 1
SWeapon(4) = 1
SWeapon(5) = 1
SWeapon(6) = 1
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Gen(1) = 1 ' Type of generator in this slot
Gen(2) = 1
Gen(3) = 1
Gen(4) = 1
Gen(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 1 ' Flavor of hyper engine
Eng = 1 ' Flavor of subspace engine
EngCount = 20 ' Engine count
ShieldFlavor = 1 ' Flavor of shield generator
Armor = 300 ' Amount of armor
End
Begin NativeLifePod
pNum = 1 ' Player that owns pod
name = "Native 3"
x = 1934
y = 1950
countdown = 30 ' Time to self distruct if left in space
native(1) = 100 ' Count of Natives on pod
native(2) = 100
native(3) = 100
native(4) = 100
native(5) = 100
native(6) = 100
native(7) = 100
native(8) = 100
native(9) = 100
native(10) = 100
End
Begin NativeLifePod
pNum = 2 ' Player that owns pod
name = "Native 4"
x = 1934
y = 1950
countdown = 30 ' Time to self distruct if left in space
native(1) = 200 ' Count of Natives on pod
native(2) = 200
native(3) = 200
native(4) = 200
native(5) = 200
native(6) = 200
native(7) = 200
native(8) = 200
native(9) = 200
native(10) = 200
End
Begin NativeLifePod
pNum = 2 ' Player that owns pod
name = "Native 5"
x = 1934
y = 1950
countdown = 30 ' Time to self distruct if left in space
native(1) = 600 ' Count of Natives on pod
native(2) = 600
native(3) = 600
native(4) = 600
native(5) = 600
native(6) = 600
native(7) = 600
native(8) = 600
native(9) = 600
native(10) = 600
End
Begin ResupplyPod
pNum = 1 ' Player that owns this pod
name = "Resupply 28"
countdown = 80 ' Time to self distruct if left in space
eleN = 100 ' The amount of fuel that we have
EleOrd = 100 ' Missiles / bullets etc
eleS = 50 ' Supplies
eleFIX = 200 ' Repair units
eleMed = 10 ' Medical Pack
eleFood = 100 ' Food
Cash = 1000 ' Cash
x = 1950
y = 1910
End
Begin ResupplyPod
pNum = 2 ' Player that owns this pod
name = "Resupply 29"
countdown = 80 ' Time to self distruct if left in space
eleN = 100 ' The amount of fuel that we have
EleOrd = 100 ' Missiles / bullets etc
eleS = 50 ' Supplies
eleFIX = 200 ' Repair units
eleMed = 10 ' Medical Pack
eleFood = 100 ' Food
Cash = 1000 ' Cash
x = 2150
y = 2110
End
Begin ResupplyPod
pNum = 2 ' Player that owns this pod
name = "Resupply 30"
countdown = 80 ' Time to self distruct if left in space
eleN = 100 ' The amount of fuel that we have
EleOrd = 100 ' Missiles / bullets etc
eleS = 50 ' Supplies
eleFIX = 200 ' Repair units
eleMed = 10 ' Medical Pack
eleFood = 100 ' Food
Cash = 1000 ' Cash
x = 1250
y = 1210
End
Begin GoldPod
pNum = 2
name = "Gold Pod"
x = 1945
y = 1960
countdown = 30 ' Time to self distruct if left in space
HullPlans = 1 ' Hull plans Range(0 to 500)
Contraband(1) = 10
Contraband(2) = 10
Contraband(3) = 10
Contraband(4) = 10
Contraband(5) = 10
Contraband(6) = 10
Contraband(7) = 10
Contraband(8) = 10
Contraband(9) = 10
Contraband(10) = 10
Contraband(11) = 10
Contraband(12) = 10
Cash = 1000
End
Begin GoldPod
pNum = 2
name = "Gold Pod 2"
x = 1445
y = 1460
countdown = 30 ' Time to self distruct if left in space
HullPlans = 1 ' Hull plans Range(0 to 500)
Contraband(1) = 30
Contraband(2) = 30
Contraband(3) = 30
Contraband(4) = 30
Contraband(5) = 30
Contraband(6) = 30
Contraband(7) = 30
Contraband(8) = 30
Contraband(9) = 30
Contraband(10) = 30
Contraband(11) = 30
Contraband(12) = 30
Cash = 1000
End
begin Wreckage
name = "Wreck 88"
eleD = 10
eleT = 23
eleM = 12
Cash = 1211
eleN = 10
eleOrd = 100 ' Missiles / bullets etc
eleS = 100 ' Supplies
eleFIX = 11 ' Repair units
eleMed = 5
x = 1950
y = 1922
pNum = 2 ' Player that owns this pod
PDWeapon(1) = 1 ' Flavor of point defense in this slot
PDWeapon(2) = 1
PDWeapon(3) = 1
PDWeapon(4) = 1
PDWeapon(5) = 1
PDWeapon(6) = 1
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot
LWeapon(2) = 1
LWeapon(3) = 1
LWeapon(4) = 1
LWeapon(5) = 1
LWeapon(6) = 1
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 1
SWeapon(3) = 1
SWeapon(4) = 1
SWeapon(5) = 1
SWeapon(6) = 1
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Gen(1) = 1 ' Type of generator in this slot
Gen(2) = 1
Gen(3) = 1
Gen(4) = 1
Gen(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 1 ' Flavor of hyper engine
Eng = 1 ' Flavor of subspace engine
EngCount = 20 ' Engine count
ShieldFlavor = 1 ' Flavor of shield generator
countdown = 30 ' Time to self distruct if left in space
Contraband(1) = 20
Contraband(2) = 20
Contraband(3) = 20
Contraband(4) = 20
Contraband(5) = 20
Contraband(6) = 20
Contraband(7) = 20
Contraband(8) = 20
Contraband(9) = 20
Contraband(10) = 20
Contraband(11) = 20
Contraband(12) = 20
End
begin Wreckage
name = "Wreck 88"
eleD = 210
eleT = 223
eleM = 112
Cash = 2211
eleN = 110
eleOrd = 2100 ' Missiles / bullets etc
eleS = 200 ' Supplies
eleFIX = 211 ' Repair units
eleMed = 25
x = 1990
y = 1122
pNum = 2 ' Player that owns this pod
PDWeapon(1) = 1 ' Flavor of point defense in this slot
PDWeapon(2) = 1
PDWeapon(3) = 1
PDWeapon(4) = 1
PDWeapon(5) = 1
PDWeapon(6) = 1
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot
LWeapon(2) = 1
LWeapon(3) = 1
LWeapon(4) = 1
LWeapon(5) = 1
LWeapon(6) = 1
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 1
SWeapon(3) = 1
SWeapon(4) = 1
SWeapon(5) = 1
SWeapon(6) = 1
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Gen(1) = 1 ' Type of generator in this slot
Gen(2) = 1
Gen(3) = 1
Gen(4) = 1
Gen(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 1 ' Flavor of hyper engine
Eng = 1 ' Flavor of subspace engine
EngCount = 20 ' Engine count
ShieldFlavor = 1 ' Flavor of shield generator
countdown = 30 ' Time to self distruct if left in space
Contraband(1) = 20
Contraband(2) = 20
Contraband(3) = 20
Contraband(4) = 20
Contraband(5) = 20
Contraband(6) = 20
Contraband(7) = 20
Contraband(8) = 20
Contraband(9) = 20
Contraband(10) = 20
Contraband(11) = 20
Contraband(12) = 20
End
Begin Minefield
pNum = 2 ' Player that owns this pod
flavor = 1 ' 1 Gravitonic Mine wide area
' 2 Barbitic Mines huge mines low odds
' 4 Laser Mines hurts only small ships / fighters
' 8 Web Mine stops ships
cmdFlag = 1 ' 1 = Active
' 2 = Off and cloaked
radius = 100
x = 1910
y = 1800
countdown = 50 ' Number of turns mines will last
End
Begin Minefield
pNum = 2 ' Player that owns this pod
flavor = 1 ' 1 Gravitonic Mine wide area
' 2 Barbitic Mines huge mines low odds
' 4 Laser Mines hurts only small ships / fighters
' 8 Web Mine stops ships
cmdFlag = 1 ' 1 = Active
' 2 = Off and cloaked
radius = 200
x = 1910
y = 1200
countdown = 50 ' Number of turns mines will last
End
Begin Minefield
pNum = 2 ' Player that owns this pod
flavor = 2 ' 1 Gravitonic Mine wide area
' 2 Barbitic Mines huge mines low odds
' 4 Laser Mines hurts only small ships / fighters
' 8 Web Mine stops ships
cmdFlag = 1 ' 1 = Active
' 2 = Off and cloaked
radius = 300
x = 3000
y = 2901
countdown = 50 ' Number of turns mines will last
End
Begin Thing
name = "DS-FooBar" ' Name of thing String * 40
flavor = 1 ' What type of thing it is
damage = 12
Energy = 100
life = 10
Crew = 100
speed = 20
x = 1890
y = 1862
xWay = 1999
yWay = 1989
marker = 1
info1 = "Chab 122" ' String * 20
info2 = "Dripp 122" ' String * 20
rangeP = 100
rangeS = 130
edge = 10
parent = 1
BinFile = "Thing1" ' Name of file that contains the of
this thing
Bin = 1 ' BMP number in file
End
Begin Thing
name = "HSM-YamYam" ' Name of thing String * 40
flavor = 1 ' What type of thing it is
damage = 12
Energy = 100
life = 10
Crew = 100
speed = 20
x = 1890
y = 1862
xWay = 2999
yWay = 1989
marker = 1
info1 = "Nap 122" ' String * 20
info2 = "Dressal 222" ' String * 20
rangeP = 100
rangeS = 130
edge = 10
parent = 1
BinFile = "Thing1" ' Name of file that contains the of
this thing
Bin = 1 ' BMP number in file
End
Begin Buoy
name = "Marker 12A" ' Name of Buoy String * 40
message = "Go away this part of space is all ours!" '
Bouy Message
x = 1993
y = 1930
range = 1000 ' The range that all can see
pFlag = 1073741823 ' Flag switches of who can always see the bouy
pNum = 2 ' Player that owns the buoy
edge = 100
color = 10
showPNUM = 1
countdown = 100
End
Begin Buoy
name = "Marker 13" ' Name of Buoy String * 40
message = "Go away this part of space is all ours!" '
Bouy Message
x = 1993
y = 1230
range = 1000 ' The range that all can see
pFlag = 1073741823 ' Flag switches of who can always see the bouy
pNum = 2 ' Player that owns the buoy
edge = 100
color = 10
showPNUM = 1
countdown = 100
End
Begin Buoy
name = "Marker 12B" ' Name of Buoy String * 40
message = "Go away this part of space is all ours!" '
Bouy Message
x = 1793
y = 1930
range = 1000 ' The range that all can see
pFlag = 1073741823 ' Flag switches of who can always see the bouy
pNum = 2 ' Player that owns the buoy
edge = 100
color = 10
showPNUM = 1
countdown = 100
End
begin base
pnum = 2
x = 2000
y = 2000
name = "Alpha Control"
end
Begin base
pnum = 2
x = 2500
y = 3000
Name = "Beta One"
end
Begin base
pnum = 2
x = 1500
y = 3000
Name = "Gamma Station"
end
Begin base
pnum = 2
x = 1000
y = 1000
name = "Farpoint Station"
end
Begin Thing
End
Begin Thing
End
Begin Buoy
message = "The LDS Ogrum Sunk Here"
x = 1000
y = 1050
end
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 17
ID = NOTRANDOM
name = "USS Boo Boo"
ShipLog = "Hello There"
pNum = 1 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 1 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 2
PDWeapon(3) = 3
PDWeapon(4) = 4
PDWeapon(5) = 5
PDWeapon(6) = 6
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 2
LWeapon(3) = 3
LWeapon(4) = 4
LWeapon(5) = 5
LWeapon(6) = 6
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 2
SWeapon(3) = 3
SWeapon(4) = 4
SWeapon(5) = 5
SWeapon(6) = 6
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Generator(1) = 1 ' Type of generator in this slot
Generator(2) = 1
Generator(3) = 1
Generator(4) = 1
Generator(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 0
Eng = 1 ' Flavor of engine on ship
ShieldFlavor = 1 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 2000 ' Missiles / bullets etc
eleS = 100 ' Supplies on ship
eleFIX = 10 ' Repair units on ship
Cash = 80000 ' Cash on ship
Crew = 1000 ' Number of crew members
Troops = 10 ' Number of combat troops
Colonists = 100 ' Number of colonists
HighGuard = 1 ' Number of high-guard rangers
eleD = 10000 ' Duranium Metal
eleT = 10000
eleM = 10000
eleFood = 1
eleMed = 1
x = 2050
y = 2050
fcode = "AtA"
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 40 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 200 ' Amount of armor
Happy = 50
Skill = 50
Experience = 10
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 3 ' Hull number (depends on race packs / ship packs)
ID = NOTRANDOM
name = "USS Pickard 2"
ShipLog = "Hello There"
pNum = 3 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 1 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 2
PDWeapon(3) = 3
PDWeapon(4) = 4
PDWeapon(5) = 5
PDWeapon(6) = 6
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 2
LWeapon(3) = 3
LWeapon(4) = 4
LWeapon(5) = 5
LWeapon(6) = 6
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 2
SWeapon(3) = 3
SWeapon(4) = 4
SWeapon(5) = 5
SWeapon(6) = 6
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Generator(1) = 1 ' Type of generator in this slot
Generator(2) = 1
Generator(3) = 1
Generator(4) = 1
Generator(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 0
Eng = 1 ' Flavor of engine on ship
ShieldFlavor = 1 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 2000 ' Missiles / bullets etc
eleS = 100 ' Supplies on ship
eleFIX = 10 ' Repair units on ship
Cash = 1 ' Cash on ship
Crew = 1000 ' Number of crew members
Troops = 10 ' Number of combat troops
Colonists = 100 ' Number of colonists
HighGuard = 1 ' Number of high-guard rangers
eleD = 1 ' Duranium Metal
eleT = 1
eleM = 1
eleFood = 1
eleMed = 1
x = 4000
y = 4000
fcode = "AAS"
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 40 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 200 ' Amount of armor
Happy = 50
Skill = 50
Experience = 10
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 4 ' Hull number (depends on race packs / ship packs)
ID = NOTRANDOM
name = "USS Planfhish"
ShipLog = "Hello There"
pNum = 4 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 6 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 2
PDWeapon(3) = 3
PDWeapon(4) = 4
PDWeapon(5) = 5
PDWeapon(6) = 6
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 15 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 8
LWeapon(3) = 3
LWeapon(4) = 4
LWeapon(5) = 5
LWeapon(6) = 6
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 10 ' Flavor of small weapon in this slot
SWeapon(2) = 2
SWeapon(3) = 3
SWeapon(4) = 4
SWeapon(5) = 5
SWeapon(6) = 6
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Generator(1) = 1 ' Type of generator in this slot
Generator(2) = 1
Generator(3) = 1
Generator(4) = 1
Generator(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 0
Eng = 1 ' Flavor of engine on ship
ShieldFlavor = 5 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 2000 ' Missiles / bullets etc
eleS = 100 ' Supplies on ship
eleFIX = 10 ' Repair units on ship
Cash = 1 ' Cash on ship
Crew = 1000 ' Number of crew members
Troops = 10 ' Number of combat troops
Colonists = 100 ' Number of colonists
HighGuard = 1 ' Number of high-guard rangers
eleD = 1 ' Duranium Metal
eleT = 1
eleM = 1
eleFood = 1
eleMed = 1
x = 1950
y = 1972
fcode = "XAA"
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 40 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 200 ' Amount of armor
Happy = 50
Skill = 50
Experience = 10
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 13 ' Hull number (depends on race packs / ship packs)
ID = NOTRANDOM
name = "USS Babushka"
ShipLog = "Hello There"
pNum = 4 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 6 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 2
PDWeapon(3) = 3
PDWeapon(4) = 4
PDWeapon(5) = 5
PDWeapon(6) = 6
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 15 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 8
LWeapon(3) = 3
LWeapon(4) = 4
LWeapon(5) = 5
LWeapon(6) = 6
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 10 ' Flavor of small weapon in this slot
SWeapon(2) = 2
SWeapon(3) = 3
SWeapon(4) = 4
SWeapon(5) = 5
SWeapon(6) = 6
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Generator(1) = 1 ' Type of generator in this slot
Generator(2) = 1
Generator(3) = 1
Generator(4) = 1
Generator(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 0
Eng = 20 ' Flavor of engine on ship
ShieldFlavor = 5 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 2000 ' Missiles / bullets etc
eleS = 100 ' Supplies on ship
eleFIX = 10 ' Repair units on ship
Cash = 1 ' Cash on ship
Crew = 1000 ' Number of crew members
Troops = 10 ' Number of combat troops
Colonists = 100 ' Number of colonists
HighGuard = 1 ' Number of high-guard rangers
eleD = 1 ' Duranium Metal
eleT = 1
eleM = 1
eleFood = 1
eleMed = 1
x = 1910
y = 1900
fcode = "FAA"
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 40 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 200 ' Amount of armor
Happy = 50
Skill = 50
Experience = 10
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 3 ' Hull number (depends on race packs / ship packs)
ID = NOTRANDOM
name = "USS Wanger"
ShipLog = "Hello There"
pNum = 3 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 1 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 2
PDWeapon(3) = 3
PDWeapon(4) = 4
PDWeapon(5) = 5
PDWeapon(6) = 6
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 2
LWeapon(3) = 3
LWeapon(4) = 4
LWeapon(5) = 5
LWeapon(6) = 6
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 2
SWeapon(3) = 3
SWeapon(4) = 4
SWeapon(5) = 5
SWeapon(6) = 6
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Generator(1) = 1 ' Type of generator in this slot
Generator(2) = 1
Generator(3) = 1
Generator(4) = 1
Generator(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 0
Eng = 20 ' Flavor of engine on ship
ShieldFlavor = 1 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 2000 ' Missiles / bullets etc
eleS = 100 ' Supplies on ship
eleFIX = 1000 ' Repair units on ship
Cash = 1 ' Cash on ship
Crew = 1000 ' Number of crew members
Troops = 10 ' Number of combat troops
Colonists = 10000 ' Number of colonists
HighGuard = 1 ' Number of high-guard rangers
eleD = 1 ' Duranium Metal
eleT = 1
eleM = 1
eleFood = 1
eleMed = 1
x = 2200
y = 2200
fcode = "AAL"
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 40 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 200 ' Amount of armor
Happy = 50
Skill = 50
Experience = 10
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 3
ID = NOTRANDOM
name = "USS Tocusam"
ShipLog = "Hello There"
pNum = 3 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 1 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 2
PDWeapon(3) = 3
PDWeapon(4) = 4
PDWeapon(5) = 5
PDWeapon(6) = 6
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 1 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 2
LWeapon(3) = 3
LWeapon(4) = 4
LWeapon(5) = 5
LWeapon(6) = 6
LWeapon(7) = 1
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 1 ' Flavor of small weapon in this slot
SWeapon(2) = 2
SWeapon(3) = 3
SWeapon(4) = 4
SWeapon(5) = 5
SWeapon(6) = 6
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Generator(1) = 1 ' Type of generator in this slot
Generator(2) = 1
Generator(3) = 1
Generator(4) = 1
Generator(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 0
Eng = 1 ' Flavor of engine on ship
ShieldFlavor = 1 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 2000 ' Missiles / bullets etc
eleS = 100 ' Supplies on ship
eleFIX = 10 ' Repair units on ship
Cash = 1 ' Cash on ship
Crew = 1000 ' Number of crew members
Troops = 10 ' Number of combat troops
Colonists = 100 ' Number of colonists
HighGuard = 1 ' Number of high-guard rangers
eleD = 1 ' Duranium Metal
eleT = 1
eleM = 1
eleFood = 1
eleMed = 1
x = 2210
y = 2210
fcode = "AAD"
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 40 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 200 ' Amount of armor
Happy = 50
Skill = 50
Experience = 10
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 5
ID = NOTRANDOM
name = "USS Vivit"
ShipLog = "Hello There"
pNum = 5 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 1 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 2
PDWeapon(3) = 3
PDWeapon(4) = 4
PDWeapon(5) = 5
PDWeapon(6) = 6
PDWeapon(7) = 1
PDWeapon(8) = 1
PDWeapon(9) = 1
PDWeapon(10) = 1
LWeapon(1) = 9 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 9
LWeapon(3) = 9
LWeapon(4) = 9
LWeapon(5) = 9
LWeapon(6) = 9
LWeapon(7) = 9
LWeapon(8) = 1
LWeapon(9) = 1
LWeapon(10) = 1
LWeapon(11) = 1
LWeapon(12) = 1
LWeapon(13) = 1
LWeapon(14) = 1
LWeapon(15) = 1
LWeapon(16) = 1
LWeapon(17) = 1
LWeapon(18) = 1
LWeapon(19) = 1
LWeapon(20) = 1
SWeapon(1) = 6 ' Flavor of small weapon in this slot
SWeapon(2) = 6
SWeapon(3) = 6
SWeapon(4) = 6
SWeapon(5) = 6
SWeapon(6) = 6
SWeapon(7) = 1
SWeapon(8) = 1
SWeapon(9) = 1
SWeapon(10) = 1
SWeapon(11) = 1
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Generator(1) = 5 ' Type of generator in this slot
Generator(2) = 5
Generator(3) = 5
Generator(4) = 1
Generator(5) = 1
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 0
Eng = 18 ' Flavor of engine on ship
ShieldFlavor = 5 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 2000 ' Missiles / bullets etc
eleS = 100 ' Supplies on ship
eleFIX = 10 ' Repair units on ship
Cash = 1 ' Cash on ship
Crew = 1000 ' Number of crew members
Troops = 10 ' Number of combat troops
Colonists = 100 ' Number of colonists
HighGuard = 1 ' Number of high-guard rangers
eleD = 1 ' Duranium Metal
eleT = 1
eleM = 1
eleFood = 1
eleMed = 1
x = 2000
y = 2000
fcode = "AAA"
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 40 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 200 ' Amount of armor
Happy = 50
Skill = 50
Experience = 10
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 3 ' Hull number (depends on race packs / ship packs)
ID = NOTRANDOM
name = "USS Lovecraft"
ShipLog = "Hello There"
pNum = 6 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 1 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 2
PDWeapon(3) = 3
PDWeapon(4) = 4
PDWeapon(5) = 5
PDWeapon(6) = 6
PDWeapon(7) = 7
PDWeapon(8) = 8
PDWeapon(9) = 9
PDWeapon(10) = 10
LWeapon(1) = 13 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 6
LWeapon(3) = 6
LWeapon(4) = 6
LWeapon(5) = 6
LWeapon(6) = 6
LWeapon(7) = 6
LWeapon(8) = 6
LWeapon(9) = 6
LWeapon(10) = 6
LWeapon(11) = 6
LWeapon(12) = 6
LWeapon(13) = 6
LWeapon(14) = 6
LWeapon(15) = 6
LWeapon(16) = 6
LWeapon(17) = 6
LWeapon(18) = 6
LWeapon(19) = 6
LWeapon(20) = 6
SWeapon(1) = 9 ' Flavor of small weapon in this slot
SWeapon(2) = 9
SWeapon(3) = 9
SWeapon(4) = 9
SWeapon(5) = 9
SWeapon(6) = 9
SWeapon(7) = 9
SWeapon(8) = 9
SWeapon(9) = 9
SWeapon(10) = 9
SWeapon(11) = 9
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 1
SWeapon(28) = 1
SWeapon(29) = 1
SWeapon(30) = 1
Generator(1) = 5 ' Type of generator in this slot
Generator(2) = 5
Generator(3) = 5
Generator(4) = 5
Generator(5) = 5
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 0
Eng = 20 ' Flavor of engine on ship
ShieldFlavor = 9 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 2000000000 ' Missiles / bullets etc
eleS = 100 ' Supplies on ship
eleFIX = 10 ' Repair units on ship
Cash = 1 ' Cash on ship
Crew = 31000 ' Number of crew members
Troops = 1330 ' Number of combat troops
Colonists = 100 ' Number of colonists
HighGuard = 10 ' Number of high-guard rangers
eleD = 1 ' Duranium Metal
eleT = 1
eleM = 1
eleFood = 1
eleMed = 1
x = 2000
y = 2000
fcode = "HSS"
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 0 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 2000 ' Amount of armor
Happy = 100
Skill = 150
Experience = 110
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
Begin Ship
'/// Note: HULL must be first on the property list
' All properties listed before Hull are ignored
Hull = 3 ' Hull number (depends on race packs / ship packs)
ID = NOTRANDOM
name = "USS Poe"
ShipLog = "Hello There"
pNum = 5 ' Player that owns this ship (range 1 to 30)
PDWeapon(1) = 1 ' Flavor of point defense in this slot (range 1
to 10)
PDWeapon(2) = 2
PDWeapon(3) = 3
PDWeapon(4) = 4
PDWeapon(5) = 5
PDWeapon(6) = 6
PDWeapon(7) = 7
PDWeapon(8) = 8
PDWeapon(9) = 9
PDWeapon(10) = 10
LWeapon(1) = 13 ' Flavor of large weapon in this slot (Range 1 to
20)
LWeapon(2) = 13
LWeapon(3) = 13
LWeapon(4) = 6
LWeapon(5) = 6
LWeapon(6) = 6
LWeapon(7) = 6
LWeapon(8) = 6
LWeapon(9) = 6
LWeapon(10) = 6
LWeapon(11) = 6
LWeapon(12) = 6
LWeapon(13) = 6
LWeapon(14) = 6
LWeapon(15) = 6
LWeapon(16) = 6
LWeapon(17) = 6
LWeapon(18) = 6
LWeapon(19) = 6
LWeapon(20) = 6
SWeapon(1) = 9 ' Flavor of small weapon in this slot
SWeapon(2) = 9
SWeapon(3) = 9
SWeapon(4) = 9
SWeapon(5) = 9
SWeapon(6) = 9
SWeapon(7) = 9
SWeapon(8) = 9
SWeapon(9) = 9
SWeapon(10) = 9
SWeapon(11) = 9
SWeapon(12) = 1
SWeapon(13) = 1
SWeapon(14) = 1
SWeapon(15) = 1
SWeapon(16) = 1
SWeapon(17) = 1
SWeapon(18) = 1
SWeapon(19) = 1
SWeapon(20) = 1
SWeapon(21) = 1
SWeapon(22) = 1
SWeapon(23) = 1
SWeapon(24) = 1
SWeapon(25) = 1
SWeapon(26) = 1
SWeapon(27) = 8
SWeapon(28) = 8
SWeapon(29) = 8
SWeapon(30) = 8
Generator(1) = 5 ' Type of generator in this slot
Generator(2) = 5
Generator(3) = 5
Generator(4) = 5
Generator(5) = 5
HugeWeapon = 1 ' Flavor of Huge weapon
HypEng = 0
Eng = 20 ' Flavor of engine on ship
ShieldFlavor = 9 ' Flavor of shield generator
eleN = 1000 ' The amount of fuel that we have
eleOrd = 2000000000 ' Missiles / bullets etc
eleS = 100 ' Supplies on ship
eleFIX = 10 ' Repair units on ship
Cash = 1 ' Cash on ship
Crew = 31000 ' Number of crew members
Troops = 1330 ' Number of combat troops
Colonists = 100 ' Number of colonists
HighGuard = 10 ' Number of high-guard rangers
eleD = 1 ' Duranium Metal
eleT = 1
eleM = 1
eleFood = 1
eleMed = 1
x = 2000
y = 2000
fcode = "HSS"
DamageEngine = 0 ' Damage to engines
DamageHyp = 0 ' Damage to HYPER Drive
DamageHull = 0 ' Damage to hull
DamageSys = 0 ' Damage to control systems
DamageLife = 0 ' Damage to life support systems
DamageShield = 0 ' Damage to shield generator
DamageWeapons = 0 ' Damage to weapons systems
Armor = 2000 ' Amount of armor
Happy = 100
Skill = 150
Experience = 110
HullPlans = 0 ' Special enemy hull plans of a ship
AttackEnemy = 1 ' Attack all enemies
Lost = 0 ' Number of turns this ship will be lost
End
BEGIN WING
NAME = "Blue Wing"
ID = "NOTRANDOM"
X = 2000
Y = 2000
FCODE = "KSS"
ATTACKMODE = 16
PNUM = 1
WINGRACE = 1
COUNT(1) = 30
COUNT(2) = 40
COUNT(3) = 13
SPEED = 90
HIGHGUARD = 1
FUEL = 800
XHOME = 2000
YHOME = 2000
MISSION = 0
PATROLRANGE = 50
ORD = 1000
End
BEGIN WING
NAME = "Crang Wing"
ID = "NOTRANDOM"
X = 2100
Y = 2900
FCODE = "KSS"
ATTACKMODE = 16
PNUM = 1
WINGRACE = 1
COUNT(1) = 30
COUNT(2) = 40
COUNT(3) = 13
SPEED = 90
HIGHGUARD = 1
FUEL = 800
XHOME = 2000
YHOME = 2000
MISSION = 0
PATROLRANGE = 50
ORD = 1000
End
BEGIN WING
NAME = "Bear Wing"
ID = "NOTRANDOM"
X = 2300
Y = 2400
FCODE = "KSS"
ATTACKMODE = 16
PNUM = 1
WINGRACE = 1
COUNT(1) = 30
COUNT(2) = 40
COUNT(3) = 13
SPEED = 90
HIGHGUARD = 1
FUEL = 800
XHOME = 2000
YHOME = 2000
MISSION = 0
PATROLRANGE = 50
ORD = 1000
End
BEGIN WING
NAME = "Red Wing"
ID = "NOTRANDOM"
X = 2000
Y = 2000
FCODE = "KSS"
ATTACKMODE = 16
PNUM = 1
WINGRACE = 1
COUNT(1) = 30
COUNT(2) = 10
COUNT(3) = 10
SPEED = 90
HIGHGUARD = 1
FUEL = 800
XHOME = 2000
YHOME = 2000
MISSION = 0
PATROLRANGE = 50
ORD = 1000
End
BEGIN WING
NAME = "Eta 3"
ID = "NOTRANDOM"
X = 2000
Y = 2000
FCODE = "KSS"
ATTACKMODE = 16
PNUM = 2
WINGRACE = 1
COUNT(1) = 30
COUNT(2) = 20
COUNT(3) = 10
SPEED = 90
HIGHGUARD = 1
FUEL = 800
XHOME = 2000
YHOME = 2000
MISSION = 0
PATROLRANGE = 50
ORD = 1000
End
BEGIN WING
NAME = "Zeta"
ID = "NOTRANDOM"
X = 2000
Y = 2000
FCODE = "KSS"
ATTACKMODE = 16
PNUM = 2
WINGRACE = 1
COUNT(1) = 20
COUNT(2) = 0
COUNT(3) = 0
SPEED = 90
HIGHGUARD = 0
FUEL = 800
XHOME = 2000
YHOME = 2000
MISSION = 0
PATROLRANGE = 50
ORD = 1000
End
BEGIN CONPOD
NAME = "Construct 1"
ELED = 100
ELET = 200
ELEM = 250
CASH = 1000
X = 2100
Y = 2100
PNUM = 2
HULLPLANS = 10
COUNTDOWN = 20
End
BEGIN CONPOD
NAME = "Construct 2"
ELED = 100
ELET = 200
ELEM = 250
CASH = 1000
X = 2110
Y = 2100
PNUM = 2
HULLPLANS = 10
COUNTDOWN = 20
End
BEGIN CONPOD
NAME = "Construct 4"
ELED = 100
ELET = 200
ELEM = 250
CASH = 1000
X = 2190
Y = 2190
PNUM = 2
HULLPLANS = 10
COUNTDOWN = 20
End
BEGIN CONPOD
NAME = "Construct 5"
ELED = 100
ELET = 200
ELEM = 250
CASH = 1000
X = 2130
Y = 2100
PNUM = 2
HULLPLANS = 10
COUNTDOWN = 20
End
BEGIN CONPOD
NAME = "Construct 6"
ELED = 100
ELET = 200
ELEM = 250
CASH = 1000
X = 2130
Y = 2300
PNUM = 2
HULLPLANS = 10
COUNTDOWN = 20
End
BEGIN OREPOD
NAME = "Ore Pod 1"
OREN = 100
ORED = 100
ORET = 100
OREM = 100
X = 2002
Y = 2010
PNUM = 3
COUNTDOWN = 20
End
BEGIN OREPOD
NAME = "Ore Pod 4"
OREN = 100
ORED = 100
ORET = 100
OREM = 100
X = 2302
Y = 2010
PNUM = 2
COUNTDOWN = 20
End
BEGIN OREPOD
NAME = "Ore Pod 5"
OREN = 100
ORED = 100
ORET = 100
OREM = 100
X = 2202
Y = 2050
PNUM = 2
COUNTDOWN = 20
End
BEGIN OREPOD
NAME = "Ore Pod 6"
OREN = 100
ORED = 100
ORET = 100
OREM = 100
X = 2102
Y = 2510
PNUM = 2
COUNTDOWN = 20
End
BEGIN LIFEPOD
NAME = "Life 1"
X = 2001
Y = 2312
PNUM = 3
PTROOP = 100
PCOLONIST = 1000
PGUARD = 2
PCREW = 105
PRACE = 4
COUNTDOWN = 10
FREEZE = 0
End
BEGIN LIFEPOD
NAME = "Life 2"
X = 2211
Y = 2312
PNUM = 2
PTROOP = 110
PCOLONIST = 1100
PGUARD = 2
PCREW = 102
PRACE = 4
COUNTDOWN = 10
FREEZE = 0
End
BEGIN LIFEPOD
NAME = "Life 3"
X = 2101
Y = 2312
PNUM = 3
PTROOP = 100
PCOLONIST = 2000
PGUARD = 2
PCREW = 115
PRACE = 4
COUNTDOWN = 10
FREEZE = 0
End
BEGIN ASSAULTPOD
NAME = "ATTACK 1"
PNUM = 3
X = 2000
Y = 2000
COUNTDOWN = 40
TROOP = 1000
COLONIST = 10
GUARD = 1
CREW = 100
MECH(1) = 1
MECH(2) = 2
MECH(3) = 3
FIGHTER(1) = 1
FIGHTER(2) = 2
FIGHTER(3) = 2
End
BEGIN ASSAULTPOD
NAME = "ATTACK 2"
PNUM = 3
X = 2000
Y = 2000
COUNTDOWN = 40
TROOP = 1000
COLONIST = 10
GUARD = 1
CREW = 100
MECH(1) = 1
MECH(2) = 2
MECH(3) = 3
FIGHTER(1) = 1
FIGHTER(2) = 2
FIGHTER(3) = 2
End
BEGIN ASSAULTPOD
NAME = "ATTACK 12"
PNUM = 2
X = 2100
Y = 2310
COUNTDOWN = 30
TROOP = 1200
COLONIST = 20
GUARD = 32
CREW = 1002
MECH(1) = 1
MECH(2) = 2
MECH(3) = 3
FIGHTER(1) = 1
FIGHTER(2) = 4
FIGHTER(3) = 2
End
BEGIN ASSAULTPOD
NAME = "ATTACK 32"
PNUM = 2
X = 2600
Y = 2300
COUNTDOWN = 30
TROOP = 3000
COLONIST = 310
GUARD = 31
CREW = 300
MECH(1) = 31
MECH(2) = 32
MECH(3) = 33
FIGHTER(1) = 31
FIGHTER(2) = 32
FIGHTER(3) = 24
End
BEGIN OUTFITPOD
NAME = "Parts A"
PNUM = 2
X = 2000
Y = 1500
COUNTDOWN = 20
PDWEAPON(1) = 1
PDWEAPON(2) = 1
PDWEAPON(3) = 1
PDWEAPON(4) = 1
PDWEAPON(5) = 1
PDWEAPON(6) = 1
PDWEAPON(7) = 1
PDWEAPON(8) = 1
PDWEAPON(9) = 1
PDWEAPON(10) = 1
LWEAPON(1) = 1
LWEAPON(2) = 1
LWEAPON(3) = 1
LWEAPON(4) = 1
LWEAPON(5) = 1
LWEAPON(6) = 1
LWEAPON(7) = 1
LWEAPON(8) = 1
LWEAPON(9) = 1
LWEAPON(10) = 1
LWEAPON(11) = 1
LWEAPON(12) = 1
LWEAPON(13) = 1
LWEAPON(14) = 1
LWEAPON(15) = 1
LWEAPON(16) = 1
LWEAPON(17) = 1
LWEAPON(18) = 1
LWEAPON(19) = 1
LWEAPON(20) = 1
SWEAPON(1) = 1
SWEAPON(2) = 1
SWEAPON(3) = 1
SWEAPON(4) = 1
SWEAPON(5) = 1
SWEAPON(6) = 1
SWEAPON(7) = 1
SWEAPON(8) = 1
SWEAPON(9) = 1
SWEAPON(10) = 1
SWEAPON(11) = 1
SWEAPON(12) = 1
SWEAPON(13) = 1
SWEAPON(14) = 1
SWEAPON(15) = 1
SWEAPON(16) = 1
SWEAPON(17) = 1
SWEAPON(18) = 1
SWEAPON(19) = 1
SWEAPON(20) = 1
SWEAPON(21) = 1
SWEAPON(22) = 1
SWEAPON(23) = 1
SWEAPON(24) = 1
SWEAPON(25) = 1
SWEAPON(26) = 1
SWEAPON(27) = 1
SWEAPON(28) = 1
SWEAPON(29) = 1
SWEAPON(30) = 1
GEN(1) = 1
GEN(2) = 1
GEN(3) = 1
GEN(4) = 1
GEN(5) = 1
HUGEWEAPON = 1
HYPENG = 1
ENG = 1
ENGCOUNT = 10
SHIELDFLAVOR = 1
ARMOR = 50
COUNTDOWN = 20
End
BEGIN NATIVEPOD
NAME = "Native"
PNUM = 2
X = 2000
Y = 2000
COUNTDOWN = 20
NATIVE(1) = 200
NATIVE(2) = 200
NATIVE(3) = 200
NATIVE(4) = 200
NATIVE(5) = 200
NATIVE(6) = 200
NATIVE(7) = 200
NATIVE(8) = 200
NATIVE(9) = 200
NATIVE(10) = 200
End
BEGIN RESUPPLYPOD
NAME = "Resupply 1"
PNUM = 2
COUNTDOWN = 40
X = 2000
Y = 2000
ELEN = 100
ORD = 90000
ELES = 100
ELEMED = 100
ELEFOOD = 400
ELEFIX = 10000
CASH = 100
End
BEGIN GOLDPOD
NAME = "Red Box 1"
PNUM = 2
X = 2000
Y = 2000
COUNTDOWN = 20
HULLPLANS = 2
CONTRABAND(1) = 10
CONTRABAND(2) = 10
CONTRABAND(3) = 10
CONTRABAND(4) = 10
CONTRABAND(5) = 10
CONTRABAND(6) = 10
CONTRABAND(7) = 10
CONTRABAND(8) = 10
CONTRABAND(9) = 10
CONTRABAND(10) = 10
CONTRABAND(11) = 10
CONTRABAND(12) = 10
CASH = 100
End
BEGIN WRECKAGE
NAME = "Wreckage"
PNUM = 1
X = 2000
Y = 2000
ELED = 10
ELET = 10
ELEM = 10
CASH = 100
ELEN = 100
ORD = 9000
ELES = 100
ELEFIX = 100
ELEMED = 200
PDWEAPON(1) = 1
PDWEAPON(2) = 1
PDWEAPON(3) = 1
PDWEAPON(4) = 1
PDWEAPON(5) = 1
PDWEAPON(6) = 1
PDWEAPON(7) = 1
PDWEAPON(8) = 1
PDWEAPON(9) = 1
PDWEAPON(10) = 1
LWEAPON(1) = 1
LWEAPON(2) = 1
LWEAPON(3) = 1
LWEAPON(4) = 1
LWEAPON(5) = 1
LWEAPON(6) = 1
LWEAPON(7) = 1
LWEAPON(8) = 1
LWEAPON(9) = 1
LWEAPON(10) = 1
LWEAPON(11) = 1
LWEAPON(12) = 1
LWEAPON(13) = 1
LWEAPON(14) = 1
LWEAPON(15) = 1
LWEAPON(16) = 1
LWEAPON(17) = 1
LWEAPON(18) = 1
LWEAPON(19) = 1
LWEAPON(20) = 1
SWEAPON(1) = 1
SWEAPON(2) = 1
SWEAPON(3) = 1
SWEAPON(4) = 1
SWEAPON(5) = 1
SWEAPON(6) = 1
SWEAPON(7) = 1
SWEAPON(8) = 1
SWEAPON(9) = 1
SWEAPON(10) = 1
SWEAPON(11) = 1
SWEAPON(12) = 1
SWEAPON(13) = 1
SWEAPON(14) = 1
SWEAPON(15) = 1
SWEAPON(16) = 1
SWEAPON(17) = 1
SWEAPON(18) = 1
SWEAPON(19) = 1
SWEAPON(20) = 1
SWEAPON(21) = 1
SWEAPON(22) = 1
SWEAPON(23) = 1
SWEAPON(24) = 1
SWEAPON(25) = 1
SWEAPON(26) = 1
SWEAPON(27) = 1
SWEAPON(28) = 1
SWEAPON(29) = 1
SWEAPON(30) = 1
GEN(1) = 1
GEN(2) = 1
GEN(3) = 1
GEN(4) = 1
GEN(5) = 1
HUGEWEAPON = 1
HYPENG = 1
ENG = 1
ENGCOUNT = 10
SHIELDFLAVOR = 1
ARMOR = 50
COUNTDOWN = 20
CONTRABAND(1) = 10
CONTRABAND(2) = 10
CONTRABAND(3) = 10
CONTRABAND(4) = 10
CONTRABAND(5) = 10
CONTRABAND(6) = 10
CONTRABAND(7) = 10
CONTRABAND(8) = 10
CONTRABAND(9) = 10
CONTRABAND(10) = 10
CONTRABAND(11) = 10
CONTRABAND(12) = 10
End
BEGIN MINEFIELD
NAME = "Mine"
PNUM = 1
FLAVOR = 1
CMDFLAG = 0
RADIUS = 100
X = 2010
Y = 2010
COUNTDOWN = 20
End
BEGIN BUOY
NAME = "Marker 1"
MESSAGE = "Standback Sucker!"
X = 2200
Y = 2200
RANGE = 500
PNUM = 1
PFLAG = 255
EDGE = 100
COLOR = 12
SHOWPNUM = 255
COUNTDOWN = 50
End
Begin Thing
Name = "Jump Gate KEO"
flavor = 1
damage = 0
mass = 1000
energy = 10000
life = 0
Crew = 0
speed = 0
x = 2050
y = 2050
xway = 0
yway = 0
marker = 1
info1 = ""
info2 = ""
stealth = 500
edge = 0
parent = 1000
BinFile = "jumpgate"
Bin = 0
Code = "KEO" 'Jump Gate Code
End
Begin Thing
Name = "Jump Gate RRJ"
flavor = 1
damage = 0
mass = 1000
energy = 10000
life = 0
Crew = 0
speed = 0
x = 4000
y = 4000
xway = 0
yway = 0
marker = 1
info1 = ""
info2 = ""
stealth = 5000
edge = 0
parent = 1000
BinFile = "jumpgate"
Bin = 0
Code = "RRJ" 'Jump Gate Code
End