Race Characteristics

PLAN0205.gif

Min Farm Climate
The minimum climate on a planet that this race`s farms will still be able to yield food and money. If the planet is any colder the planet will not yield any food.
Max Farm Climate
The maximum climate on a planet that this race`s farms will still be able to yield food and money. If the planet is any warmer the farms will not yield any food.
Favorite Climate
The climate that the race`s colonists are at their best.
Income
The amount of money colonists will being in.
Mineral Mining
The rate that mineral mines produce minerals.
Happiness
Generally how happy the colonists living under this race`s control are.
Colonist Combat
How skilled colonists are at fighting in ground wars and boarding actions.
Crew Combat
How skilled ships crew are at fighting in ground wars and boarding actions.
Troop Combat
How skilled combat troops are at fighting in ground wars and boarding actions.
Highguard Combat
How skilled highguard rangers are at fighting in ground wars and boarding actions.
Crew Pilot
How skilled crew members are at piloting fighter craft.
Troop Pilot
How skilled troops are at piloting fighter craft.
Highguard Pilot
How skilled highguard rangers are at piloting fighter craft.
Colonist To Crew
The rate that colonists are trained to become ship`s crew.
Crew To Troop
The rate that ship`s crew are trained to become combat troops.
Troop To Highguard
The rate that troops are trained to become highguard rangers.
Growth Rate
The rate that your colonists increase in their numbers.
Dark Powers
The power to overcome the will of your colonists, spy on enemies at a distance. A high rating gives your highguard rangers a huge advantage. Increases the amount of damage your troops can do to the enemy.
Light Powers
The power to overcome the dark and fight on the side of good. Used to save lives and survive attacks.
PC Factor
Political Correctness. How well the race fights for clean air, clean water, animal rights, the children, the trees and saving the whales. A high PC rating is very popular with the Ghipsoldal natives.
Spy Rating
How well the race can spy on enemy ( and friendly ) races.
PSI Rating
The power to read minds. The power to find lost items.
Leadership
How willing your colonists are to follow you during bad times.
Public Relations
How popular you are with natives, that respond well to public relation campaigns.
Lawfulness
How likely the race members are to follow laws and rules.
Pod Speed
The speed that a pod launched from pod pad travels through space when launched at a target.
Contraband Likes
The contraband type(s) that your race members would be welling to pay big money to get their hands on.