Hosting A Game

The first step in hosting a game is to create the game universe. The master program is used to create the game universe. Master places a new universe file in one of the 12 available universe slots. The universe file has an YIG extension. You will find it in one of the \univ\ sub directories. For example if you master a game, placing it into game slot 3 you will find the YIG file in the \univ\game3\ sub directory. This is the directory that outgoing files that will be sent out to the players will be stored. The outgoing files are called RESULT files and have the file extension RST.

After the player has completed their game turn they will return to you a TURN file, this file has the extension TRN. The TRN files are going to end up in the same directory as the YIG file.

Host processing of the game turn is usually done no more than once a day. It is normally done after all the players have turn in their TRN files to the host. Sometimes a player will miss a turn and the host will have to go on without them. Host will run fine, but their is no way for the player to make up the lost turn.

The host interface program does a wonderful job of handling the hosting process for you. It has the power to grab incoming TRN files from Microsoft Outlook 2000 or from a download directory. It can also use SMTP email protocol to send the RST files out to the players automatically.

Hosting is a simple matter of running the master program to make a new game universe and then running the host interface to process the turn.

It is very helpful to set up a web page to keep your players up to speed on the game and to let people know about upcoming games. Third party programs like PHcc do a wonderful job of hosting games automatically.

Also See:

Host Interface

File Types

How Does The Game System Work?

Jan 28th, 2004