You build fighters at a fighter plant using the base`s parts order screen . The new fighters will end up in base storage next turn. The fighters that are stored at the base will be used to defend the base from enemy ground attacks against the base.
When the base comes under attack the fighters on the base will form home guard fighter wings that will attack the incoming ships.
To transport fighters (and ground assault units) from planet to planet you can use an Assault Pod launched from a pod pad. The pod will travel through space using its own boost system or docked to a ship with pod bays. The landing assault pods will merge with any existing bases that you own on the target planet. If you do not yet have a base on the target planet a new base will be formed. Any new base formed by an assault pod will have its ground attack orders set to KILL KILL KILL.
If you have an air attack base on your base you can form a new fighter wing. A fighter wing can leave a planet under its own power and travel to other planets just like a ship. When a wing ends up parked over any base you own or next to any ship that you own it will automatically be refueled and rearmed. A small freighter parked in deep space could refuel groups of wings that stop at the ship. The wing and ship must end up at the same point in space at the end of the movement phases for this refueling operation to work.
Fighter wings can dock with ships with fighter bays and travel inside the carrier ship. When a ship gets into a fight the fighters will automatically undock and attack the enemy (unless ordered not to). If the fighters`s mother ship is destroyed in combat the fighter wings will remain in deep space waiting for new navigation order or a carrier ship to dock with.
Jan 28th, 2004