You have the option of placing a number of your ships into a group and then using the group to screen to call up any of the listed ships or give the whole group the same orders. The ships need not be at the same location. They can be anywhere on the map and still be part of a group. You can have up to 12 different groups. If you click on the group name you can rename the group anything that you wish. The groups are saved from turn to turn.
Also see: Fleet for ships that are using the escort mission to follow one ship leader around.
To select a group click on the group number. If you click on any of the ship name boxes that ship will become the current hammer object replacing any object that was the hammer object before. The above screen shows ship ID 1860 the Gadfly a Balka Class is the current hammer object. This ship can be removed from the group by clicking on the remove button.
If the match attack button is pressed all the other ships in this group (12 others in this case) will match the Gadfly's attack commands. The match kill button will cause all the other ships to match the Gadfly's kill target.
The NAV menu allows the following commands:
Match XY: All the ships will set a waypoint that matches the waypoint of the currently selected ship.
Relative XY: Sets all the ships with a relative waypoint, for example if the hammer ship has a waypoint that is 120 ly long to the right all the ships in the group will set a waypoint that is 120 ly to the right. Ships at the top of the map will be set to move 120 ly to the right, ships at the bottom of the map will also have waypoints set to 120 ly to the right and so on.
Match Speed: All ships set their speed to the same speed as the current hammer ship
Nearest Base: All ships set their waypoint to the nearest base to each of their individual positions, bases that you own.
Nearest Planet: All ships set their waypoints to the planet that is nearest their individual position.
The Scan menu has the following list of command options
Passive: All ships switch to passive scanning only, this will make the ships very quiet and much harder for the enemy to see
Planet Scan: Turns on the scanner that can view planets at a very short range and not make alot of noise
Short Range: Turns on the somewhat noisey short range scanners
Mid Range: Turns on the even more noisey mid range scanners
Long Range: Turns on the very noisey long range scanners, which give you the best view of any enemy ships in the area
Lights On: Turns on your running lights and causes the ship to make an whole lot of noise that makes the ship very visible to the enemy, you are in effect screaming look at me!. . . oh oh! over here! look at me!
The Device menu has the following list of command options
Match Dev: All the ships in the group will turn on the same devices that the hammer ship has on and turn off all the devices that the hammer ship has off
Cloak: All the ships will turn on their cloaking device, if they have one
Uncloak: All the ships will turn off their cloaking device, if they have one
Hyper On: All the ships will turn on their hyperdrive if they have one
Hyper Off: All the ships will turn off their hyperdrive if they have one
All Off: Turns off all special ship devices
The Trans menu have the following transporter related command options
Match Levels: All the ships in the group match the transport amounts that the hammer object has set. It does not change the transport target. It only changes the levels.
Base Under: All ships set the base that you own under each ship as the transport target
Planet Under: All ships set the planet under each ship as the transport target
Load Ord: All ships set their transporter to beam up maximum ord if they have a transport target set
Load Repair: All ships set their transporter to beam up maximum repair units if they have a transport target set
Base WP1: All ships set their transport target to the base at waypoint 1
Planet WP1: All ships set their transport target to the planet at waypoint 1
The Codes menu has the following command options
Match Codes: All ships set all their ship codes to match the codes of the hammer ship
New Code 1: All ships set their command code 1 to the code that you input
New Code 2: All ships set their command code 2 to the code that you input
New Code 3: All ships set their command code 3 to the code that you input
New F Code: All ships set their friendly code to the code that you input
The Mines menu gives you the following command options
Match Mines: All ships in the group match the mine laying setting of the hammer ship, they will all lay the same type and amount, if they have the equipment and ord to do so.
Sweep on: All ships turn on their minesweeper device if they have one
Sweep off: All ships turn off their minesweeper device if they have one
Jan 2nd, 2004