1. Change the race buildings tech levels
a. Nalowe to Tech 2
b. Arerrans to Tech 4
2. Eliminate the Exotic cost on the Maelstrom (0523) and the
Lotus (0524). Leave the Auroras Cost intact.
3. Changes to the Maelstrom (0523)
c. Warp Signature: 30
d. Pod Bays: 2
e. Cloak Fuel Burn: 6
f. Resistant to mines (Same ability as H-Ross)
4. For the S/Ai-383 Wraith (Fighter 2) increase to:
g. Ord Load: 48
h. Accuracy Beam: 60
i. Armor: 8
j. Generators: 8
k. Cost: 50
Host Tweaks concerning Coalition I would like :
1. SDI system, can its radius be increased to 100 LY
2. Gravity Rift Generators range increase to 150 LY
Minor Statistic Changes
1. Interstellar (516)
a. Max Cargo: 8000
b. Max Repairs: 3000
c. Pod Bays: 8
2. Odin (517)
d. Max Repair: 3000
e. Max Speed: 120
f. Pod Bays 1
3. Comb (518)
g. Max Ord 10000
h. Armor Limit: 60
i. Pod Bays: 1
j. Engine Vulnerabilities: 150
4. Royal (519)
k. Duranium: 230
l. Molybdenum: 130
m. Max Repairs: 2500
n. Armor Limit: 600
o. Shield Limit: 1500
p. Small Weapons: 12
q. Pod Bays: 1
r. Fighter Bays: 6
s. Fighter Bay Size: 60
5. Willow (520)
t. Max Cargo: 1200
u. Pod Bays: 1
6. Everygreen (521)
v. Max Cargo: 6400
w. Pod Bays: 1
7. Binary (522)
x. Super Weapon: Anti Matter Maul
8. Maelstrom (0523) (same as the top changes)
y. Warp Signature: 30
z. Pod Bays: 2
aa. Cloak Fuel Burn: 6
bb. Resistant to mines
9. Lotus (524)
cc. Max Repairs: 2500
dd. Max Cargo: 3200
ee. Pod Bays: 1
10. Aurora (525)
ff. Max Repairs: 5000
gg. Max Cargo: 8000
hh. Pod Bays: 1
1. Nalowe Gardens
a. Increases native growth rates x2 on planet with gardens
a. Native Insects help mine (Same as Reptiles, Reptiles keep
their abilities as well)
b. 5% Native Insect assimilation rate
Combat Rescue Team (CRT)
Each CRT will rescue 1000 of players own prisoners from any
enemy planet with in 200 LY. The prisoners will appear as
colonist on the same planet the CRTs are located
Si-90 Poppy Strike Fighters (Fighter 3) are unaffected by
laser mines.